New Mod: UI Party

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Re: New Mod: UI Party

Postby keyser » 11 Nov 2017, 12:25

well yeah i've 1366x768
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Re: New Mod: UI Party

Postby Anihilnine » 11 Nov 2017, 12:48

laptop?
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Re: New Mod: UI Party

Postby keyser » 11 Nov 2017, 12:51

yes indeed
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Re: New Mod: UI Party

Postby Rikai » 11 Dec 2017, 13:36

CTRL-Left clicking an idle Mex Category (idle T1 or idle T2) in Econtrol does nothing for me. Nothing is selected, all stuff is deselected. (But CTRL-right-click, and CTRL-left clicking other categories work flawlessly.) (I still use v13)

Left-clicking on a red, empty checkbox also does not select the paused units.

Also, some Mex dont get registered into the system, as if they would not exist at all. (wrong total number, unselectable with econtrol, irresponsive in econtrol to manually upgrading or pausing)
Last edited by Rikai on 12 Dec 2017, 01:23, edited 1 time in total.
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Re: New Mod: UI Party

Postby Anihilnine » 11 Dec 2017, 21:25

Weird. Have u tried disabling other mods? And don't use cheats for testing.
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Re: New Mod: UI Party

Postby adhoc » 13 Jan 2018, 17:47

I am also having similar issues as Rikai. It is sporadic, but sometimes the mod will not detect certain engineers / factories. I'll see if I can figure out a more reproducible set of actions.

Not using cheats or other mods FWIW.
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Re: New Mod: UI Party

Postby Anihilnine » 14 Jan 2018, 09:06

Thanks for the report. A known issue is if you have mexes from different factions, it doesnt select anything.
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