Tomalak wrote:Here is the other one...
In this one,
What you did right:
Attacking your enemy's economy early on.
Reacting to enemy air with your own.
Not stalling power.
Gaining map control at every stage of the game.
What you did wrong:
Not spaming factories at the beginning. (Had you make more facts and tanks, you would have won at the beginning).
Not reacting fast enough to the absence of enemy commander to defend his base and thus you atacking it. (Your commander was near his base, his commader had to walk all the way towards your base, yet, he still attacked your base first).
Not reacting properly to enemy commander assaulting your base. (2 pds in the middle of your base would have driven him away)
Building pgs in hostile territory. (This is fatal)
Queuing way more pg that would have needed.
Sending less than 20 units against an enemy acu. (You need at least 20 to kill a sole acu)
Not sending your full-health commander to finish off the enemy commander with half its life.
Attacking with no enough units to make real damage at min 19, and you repeated the same later on.
Building t2 artillery. (It's almost never worth it)
Making too much t2 power. (2 is generally enough)
Not using t2 air when you were overflowing so much power. (You didn't need 12 corsairs as your enemy to win the game, you would have won with a few)
Not scouting for enemy plans.
Not making tmd at the end.
You had the lead in the entire game, you should have won; but you were sniped, these things happen. You should have suspected when the enemy was on t2 air.
You did pretty well anyways. Your most critical mistakes were to make power in enemy territory (even though you didn't lose because of this) and not starting t1 spam.