Tomalak wrote:Thanks to advice above and lots of playing, I seem to be improving fast.
This is one I won - just - but I'd be interested in any advice on what I got wrong. More anti-air ground units? Teching up faster?
I am not sure how I get this from a replay but it appears that you are having fun now. Making progress and getting better is that way
If you don’t do anything else keep that up!
As usual your early pressure is excellent. I am sure he was cussing your name at several points. Try to prioritize engys and mexs on the outskirts of his base. Run bys/thru his base are great but you probably don’t want to hang out there as his production continues to spawn on you. Try to keep those mantis moving, hit and run is the name of the game. Work on denying his harass while continuing yours. Achieving that = win. These are totally my opinions. You are doing a great job, keep developing it your way.
Sorry to say this but it’s time for some cold hard facts. If you opponent was just a tiny little bit better then you would have totally lost this game.
At minute 10 you have 9 mantis and 9 interceptors on the field. That is the entirety of your army at that time. I believe against any other opponent you would have been toast! Why did this happen? <oops you did it again> At minute 6ish you stall power and let it continue for several minutes. This results in a severe drop in unit production. This power stall started when you upgraded the following simultaneously: Land factory to T2, mex to T2, building mass storage in two locations at once. Unless you have a very strong economy you must do these things one at a time. You have to respond to economy stalls immediately or they will cost you the game!
You started your mass storage surrounds too early. Get all of your “safe” mexes to T2 first then start the storage surrounds. Surrounding a T1 mex with storage is a FA sin 8)
I think you missed a big opportunity at minute 16. You had a huge army (40 mantis, 11 vipers) within striking distance of his commander. It seems you were content to let the vipers bombard his factories from range and the mantis do nothing. The result is that a small group of pillars decimated your entire army from range with little response from you.
Diversify your unit production. Looks like you build only vipers out of the T2 land factory. A couple of bangers in each of your bases would have mitigated his gunship harass entirely. T2 mobile AA is hell on gunships (direct counter). In general you want to have a lot of tanks and a mix of all other units. Ignoring some units or unit types can create a weakness in your army that your opponent can and will exploit.
Explore the use of the Deceiver. With your harass mentality I think you will have some fun with it.
At minute 31 or so you launch a nice attack on his primary production base with your fighter/bombers. You destroy three or four factories but leave the T2 air HQ unscathed. You always want to prioritize the HQ’s. Killing the T2 HQ stops production of all T2 out of non HQ factories until a new HQ is reestablished. You should have regretted this mistake later (see below).
At 39:40 he rolls into your expansion base with 18 gunships. GG no re! For some unfathomable reason he hovers over your commander and kills several mexes before finally bugging out. Wow you got lucky there! From paragraphs above, if you had killed that air HQ then these gunships wouldn’t exist (at least not in these numbers) and if you had a few Bangers in your base then these gunships amount to nothing more than a mass donation (assuming you are reclaiming
).
General Notes:
Rebuild destroyed mexes asap. Don’t leave mass points unclaimed in your territory.
Rebuild factories on top of the wreckage of destroyed factories. This causes the construction bar to start at ½ full or thereabouts.
RECLAIM! RECLAIM! RECLAIM! Start early and never stop. You spent the entire game fighting for mass when you had a God knows how much laying on the ground all around you! Late in the replay push <shift> <ctrl> at the same time and watch as your computer bogs down trying to calculate how much mass is lying around. Watch some of the pro replays and you will see that when they push across the map with an army they have a smaller army of engineers following behind vacuuming up mass. A battlefield is a goldmine!
You are not using T1 mobile artillery at all. They are extremely powerful and essential to getting past pd’s (direct counter). An army of ten mantis will get eaten alive by an opposing army of six mantis, three medusa and one mole. The mole is pretty important because the artillery can shoot further than it can see so it needs intel to make full use of its range.
More T2 factories. Once you upgrade a factory to T2 it becomes a HQ. Once this is accomplished the T2 support factory is unlocked as an upgrade from the T1 factory as well as buildable from any T2 engineer at a substantially reduced cost. Take advantage of this and get more T2 factories going. Mantis are great little units but after a certain point they are just cannon fodder.
As long as this game went on you should have had all of your factories to T2 and at least one to T3. OK maybe that is overstating it but you get the point. You should play each game as if it is going to the T4 (experimental) stage. That means never stop upgrading your economy and subsequently your production. Once you have the T2 mexes surrounded with storage it is time to start upgrading them to T3 (ONE AT A TIME!)
Happy Hunting!