GuardianH27 wrote:I have been playing for a while and have got the gist of things but there is one thing I just can't get a hang of. That is Tier-ing up and advance eco management.
I blame myself for loosing this game because I was doing almost negligible in the game and in the last moment of redemption I just died in the most horribly... stupid way.
I'll summarize the facts.
A) I'm good enough at early game, decent build order, aggression and expansion.
B) Really can't get a knack of balance between production and mex upgrade.
C) Eco management is worse than a kindergardner.
Any advice would really help me a lot.
Looking at the replay, you build mass storage too early, first, you don't want to build it around t1 mex, only t2/t3, and second, it would be better to spend the mass you are putting toward that early mass storage upgrading your mexes to t2 instead. Also you start a t2 power gen pretty fast after you get t2 but your power is fine, you still haven't finished upgrading your t1 mexes, and you are severely lacking in mass income; t2 power is great and you definitely need it, but you don't need it immediately at the cost of mass income. Similarly, if you are mass stalling, pause some things until you aren't and fix the problem, production is fairly worthless without the mass to support it.
Otherwise, a lot of this is reacting properly to your opponents and prioritizing the right things. In that game your opponents are turtling and ecoing, if you can't break the front then you need to take map control (as you do) and focus on eco (as you don't), if you have the map you have more mexes, it doesn't matter how well they turtle or eco you should always have more resources, if you aren't going to break the front you just need to scout them and make sure you are keeping up in tech, you don't need to maintain any more army than you need to hold them back based on what you see, or rush higher tier units over ecoing because the ball is in your court, they have to push out or the economic differences will win the game for you.
Also you are teching way faster than you are ecoing, don't build t2 off of mostly t1 mex, don't go t3 anything without some t3 econ to support (or at the very least t2 mexes surrounded by mass storage), it may seem like it will slow you down if you don't but if you get the econ in place first you'll actually hit techs pretty fast anyway and produce more while you're at it. You are lacking mass to upgrade your econ because your econ isn't good enough to produce what you are trying to produce. That said, there is a point during the game where you seem to realize this and start upgrading multiple mexes and building mass storage all at once, don't do this, focus your buildpower on one thing then when that finishes do the next, if you do this you'll get your eco going much faster with less mass stalling along the way.
Outside of this, you need to work on your multitasking, you have lots of idle engineers not doing things, you aren't ecoing but you don't have enough production to help your ally break through the enemy lines either; a lot of this unfortunately has to come through practice, make it a habit to look at your idle engineers on the right, perhaps play a few games where you do spend time focusing primarily on eco (maps with dedicated back slots in team games tend to be good for this sort of thing until your rating gets higher), or if it helps force yourself to always have a mex upgrading, and remember that you can queue your engineers to do other things after they finish a task, as mentioned above, I've gotten myself into the habit of ordering up an attack move command at the end of most construction jobs so that would-be idle engineers can at least reclaim stuff until I need them again. A good method of getting yourself to upgrade mexes can be setting all of your mexes to upgrade and pausing them, then you can take a ground of engineers and shift click assist them in turn to have them upgrade one at a time if you want and you'll have a clear visual indication of any mexes you have forgotten to upgrade hovering over them (just make sure you finish upgrade your mexes to t2 before you start pausing t2->t3 upgrades on them)
....
To summarize since I post way too much on forums...
- Prioritize upgrading mexes to t2 over building mass storage
- Watch for idle engineers and make them always do something (generally reclaim or if you have spare income help upgrade your eco/support production
- In the case of the enemy turtling remember that it is the combination of map control and good eco that will win you the game most often.
- Be sure you have a proper economy for the tech level you want to produce before you start producing stuff at it (and don't rush tech without getting the econ for it)
- Don't mass or power stall ever, if you have an issue with either pause stuff until you don't and then fix the problem.