Typical setons

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Re: Typical setons

Postby Hamstie » 15 May 2013, 15:21

Voodoo wrote:
laPPen wrote:From my expirience mid gets close to irelevant after 10-15 min.


The best for your team is, get as many mass as possible. Ignore your economie and just reclaim the middle, with the acu, engies and so on.
Then go home build t2 defence and give your base to the air player after 15 mins. Then you can go and die. Sounds super stupid but thats the best way if you
want to help your team.

Wouldnt it be better if you helped one of the navy players or just help the air player? A extra person could have extra attention for micro like sneaky reclaim drops/regular drops, scouting, ....
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Re: Typical setons

Postby laPPen » 15 May 2013, 15:50

yeah, thats true.

I think Voodoo wasn t 100% serious. Of course it is good to stay alive and if it is only for unit limit ;).
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Re: Typical setons

Postby Voodoo » 15 May 2013, 15:59

Yeah i wouldn't play so thats for sure. But i'm playing setons with ~20 apm ... so no need for a 4. player.
So if you want to stay alive, help the air player with t3 air, scout for experimentals and use your air to help a navy player if possible.
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