Please reveal neutral structures on the minimap

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Please reveal neutral structures on the minimap

Postby Valki » 06 Feb 2013, 20:43

The number of times I lost an army or a bunch of workers early on because of 'neutrals' is infuriatingly high.

Warcraft 3 showed you where the creep camps were, and I don't think there is anything wrong with revealing all neutrals under the fog of war.
Experienced players know the maps so no harm there, but it will be great for new players.

As it stands now, until you have played every map in the pool once or twice you are liable to get screwed over by these 'neutral' units.
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Re: Please reveal neutral structures on the minimap

Postby jackc12 » 06 Feb 2013, 21:14

This would be great if it's easily achievable, I've walked plenty of units into neural PDs that a more experienced player would know were there.
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Re: Please reveal neutral structures on the minimap

Postby Ze_PilOt » 06 Feb 2013, 21:46

You should make scouts. Not only for that, but because it's a good first unit either way :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Please reveal neutral structures on the minimap

Postby ColonelSheppard » 06 Feb 2013, 21:56

jackc12 wrote:This would be great if it's easily achievable, I've walked plenty of units into neural PDs that a more experienced player would know were there.


one time the map in sandbox
profit
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Re: Please reveal neutral structures on the minimap

Postby Valki » 06 Feb 2013, 22:06

Ze_PilOt wrote:You should make scouts. Not only for that, but because it's a good first unit either way :)

I'm sorry, but this is a weak argument.

I watch pro matches, and they do not send scouts to critical mass points before sending their ACU or engineers.
You are suggesting that beginning players should do that for no reason other than the fact that they do not know the maps.

I think you also do not understand how lame it is to just lose the game because you don't know the map.
Say this is your 10th game FAF ever. You manage to get something of an economy running, and your opponent seems to be at your level... this promises to be an exciting match!
You send out your forces out.... aaaaaaaand they're gone. There is a wall of 'neutrals' in the middle of the map!

Your opponent didn't send his forces there, and you lose, suffer a setback, or whatever. - it feels very lame, and it might be very unnecessary.
Also note that in racing games you can see the track before you start the race, and that most RTS games do show this information.


Now, if you are saying this is difficult to implement then that's sad but fine.

But if I were to quickly implement this in a SC2 or WC3 map then I would at the start of the game reveal all neutral bases for 100 milliseconds.
If supreme commander allows triggered reveals of certain map areas for a short while then it should be relatively easy to do this right?
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Re: Please reveal neutral structures on the minimap

Postby ColonelSheppard » 06 Feb 2013, 22:08

play the map one time on clear sight and your fine
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Re: Please reveal neutral structures on the minimap

Postby Zock » 07 Feb 2013, 02:02

It would indeed be nice to have this, though.
gg no re

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Re: Please reveal neutral structures on the minimap

Postby ColonelSheppard » 07 Feb 2013, 12:29

im sure this could be done as an UI mod
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Re: Please reveal neutral structures on the minimap

Postby Rocksteady » 07 Feb 2013, 12:47

Why were neutrals added in the first place? maybe they are there by default on some maps but i remember back in the days Finn's never had neutrals on the islands, i think only Aeon could hover back then tho so maybe they were added for balance?
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Re: Please reveal neutral structures on the minimap

Postby jackc12 » 10 Feb 2013, 19:34

One thing I would change personally is the zero mass wrecks, like on theta the only way you learn that is through map experience (and even then watching reclaim closely) or if you hear from someone (youtubers mainly). Seems pretty harsh on new players.
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