Mac Book Pro late 2016 15" Bootcamp Windows 10

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Mac Book Pro late 2016 15" Bootcamp Windows 10

Postby razfaz » 23 Mar 2017, 13:20

Dear mighty FAF experts,

I have a new Notebook and like to continue to play FAF of course.
Its a Mac Book Pro late 2016 15" with Bootcamp Windows 10 and a AMD Radeon Pro 460.

The game crashed after some time and if its not crashing (because I do not start a game and leave the lobby) it crashes while closing.

I tried a lot:

- Compatibility mode Windows XP SP3 and all the others for game exe and faf exe -> some Errors are gone after changeing the faf exe to Windows 7 comp mode
- admin mode
- Changes the resolution in the User file
- looking into the log -> Its full of Errors
- changed the Windows Resolution
- Reinstalled

Can you please help me. I play this game for years and want to go on playing it.

I Play multiplayer without mods. I try to Play in 1920 x 1200

Thank you.
Best,
Stephan

Error after closing (changes from time to time)
Code: Select all
Failed to setup initial search path.

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments :

Callstack:
   Unknown symbol (address 0x008cef50)

Last 100 lines of log...

warning: Running "C:\ProgramData\FAForever\bin\SupComDataPath.lua" failed: cannot read init_faf.lua: No such file or directory
         stack traceback:
            [C]: in function `dofile'
            C:\ProgramData\FAForever\bin\SupComDataPath.lua(2): in main chunk


Also
Code: Select all
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0222816a
    attempted to read memory at 0x0000052c

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /cybran /mean 1038.92 /deviation 53.7494 /players 2 /team 1 /init init_ladder1v1.lua /numgames 248 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/5946610/razfaz.SCFAreplay /gpgnet 127.0.0.1:50477

Callstack:
   Unknown symbol (address 0x0222816a)
   Unknown symbol (address 0x0222a3dd)
   Unknown symbol (address 0x0222dd4b)
   Unknown symbol (address 0x004db001)
   Unknown symbol (address 0x1111577b)
   Unknown symbol (address 0x10ecffff)

Last 100 lines of log...

debug: Loading module '\000/lua/ui/game/avatars.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/unitview.lua\000'
debug: Loading module '\000/modules/selectedinfo.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
debug: Loading module '\000/lua/ui/game/announcement.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
debug: Loading module '\000/lua/ui/game/helptext.lua\000'
debug: Loading module '\000/lua/ui/game/timer.lua\000'
debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
debug: Loading module '\000/lua/ui/game/taunt.lua\000'
debug: Loading module '\000/lua/aichatsorian.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
debug: Loading module '\000/modules/scumanager.lua\000'
debug: Loading module '\000/modules/console_commands.lua\000'
debug: Loading module '\000/modules/hotkeylabels.lua\000'
debug: Loading module '\000/modules/buildingtab.lua\000'
debug: Loading module '\000/lua/ui/game/score.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/modules/hotbuild.lua\000'
debug: Loading module '\000/modules/upgradetab.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
info: /savereplay
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
debug: Loading module '\000/lua/sim/blip.lua\000'
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: playable area coordinates are { 0, 0, 512, 512 }
info: Offmapareas are {
info:   { x0=-100, x1=612, y0=-100, y1=0 },
info:   { x0=-100, x1=612, y0=512, y1=612 },
info:   { x0=-100, x1=0, y0=0, y1=512 },
info:   { x0=512, x1=612, y0=0, y1=512 }
info: }
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
warning: SND: XACT3DApply failed.
         Invalid arg
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
warning: SND: XACT3DApply failed.
         Invalid arg
warning: SND: XACT3DApply failed.
         Invalid arg
info: Popup.OnClosed
info: Error popping escape handler, stack is empty
info: "stack traceback:\
info:         ...rever\\gamedata\\lua.nx2\\lua\\ui\\dialogs\\eschandler.lua(48): in function `PopEscapeHandler'\
info:         ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(80): in function `OnClosed'\
info:         ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(63): in function `Close'\
info:         ...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua(860): in function `OnClick'\
info:         ...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua(922): in function <...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua:918>\
info:         ...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua(782): in function <...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua:773>"
debug: Loading module '\000/lua/simping.lua\000'
warning: SND: XACT3DApply failed.
         Invalid arg
info: Sending game result: 2 defeat -10
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: GAMERESULT : \000defeat -10
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/fighter_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/land_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/ship_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/experimental_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/commander_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/factory_generic.dds
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR


Some stuff out the log file:
Code: Select all
...
debug: SND: Loaded WaveBank 'uesdestroy' at 2e6f178
info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
debug: Wavebank prepared: 2e6ea20
debug: SND: Loaded WaveBank 'uesweapon' at 2e6ea20
info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
debug: Wavebank prepared: 2e6eb58
debug: SND: Loaded WaveBank 'unitrumble' at 2e6eb58
info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
...


Also
Code: Select all
debug: Loading module '\000/lua/formations.lua\000'
warning: SND: XACT3DApply failed.
         Invalid arg
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
info: Popup.OnClosed
info: Error popping escape handler, stack is empty
info: "stack traceback:\
info:         ...rever\\gamedata\\lua.nx2\\lua\\ui\\dialogs\\eschandler.lua(48): in function `PopEscapeHandler'\
info:         ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(80): in function `OnClosed'\
info:         ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(63): in function `Close'\
info:         ...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua(860): in function `OnClick'\
info:         ...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua(85): in function <...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua:78>"
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/fighter_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/land_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/ship_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/experimental_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/commander_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/factory_generic.dds
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR


Code: Select all
warning: SND: XACT3DApply failed.
         Invalid arg


Code: Select all
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
info: Supreme Commander: Forged Alliance version 3676
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000'
info: Popup.OnClosed
debug: Loading module '\000/lua/ui/lobby/changelog.lua\000'
debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000'
debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000'
info: GPGNET: setting nat handler to 0x00000000
info: Error popping escape handler, stack is empty
info: "stack traceback:\
info:         ...rever\\gamedata\\lua.nx2\\lua\\ui\\dialogs\\eschandler.lua(48): in function `PopEscapeHandler'\
info:         ...ta\\faforever\\gamedata\\lua.nx2\\lua\\ui\\lobby\\lobby.lua(528): in function <...ta\\faforever\\gamedata\\lua.nx2\\lua\\ui\\lobby\\lobby.lua:526>\
info:         ...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua(858): in function `OnClick'\
info:         ...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua(85): in function <...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua:78>"
info: Popup.OnClosed
info: Error popping escape handler, stack is empty
info: "stack traceback:\
info:         ...rever\\gamedata\\lua.nx2\\lua\\ui\\dialogs\\eschandler.lua(48): in function `PopEscapeHandler'\
info:         ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(80): in function `OnClosed'\
info:         ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(63): in function `Close'\
info:         ...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua(860): in function `OnClick'\
info:         ...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua(85): in function <...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua:78>"
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
razfaz
 
Posts: 7
Joined: 23 Mar 2017, 13:12
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FAF User Name: razfaz

Re: Mac Book Pro late 2016 15" Bootcamp Windows 10

Postby razfaz » 10 May 2017, 21:39

SOLVED!

I guess it was my super fast SSD? Just installed the game on a external USB disc and everything is going fine now.

Thank you guys!
razfaz
 
Posts: 7
Joined: 23 Mar 2017, 13:12
Has liked: 0 time
Been liked: 0 time
FAF User Name: razfaz


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