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Flynn wrote:I disagree vehemently and entirely. Since when do you spend time starring up close to a unit or the ground? That is the only situation in which you would notice low res textures. Perhaps you have everything on low without realising.
Flynn wrote:Sorry this is off topic but I have to ask Aurion:
What more could you possibly want from SupCom's graphics? They are beautiful and vibrant, the texture detail is amazing, lighting, particle effects, everything. Remaking a game that came out a few years ago would be pointless.
Aurion wrote:Flynn wrote:Sorry this is off topic but I have to ask Aurion:
What more could you possibly want from SupCom's graphics? They are beautiful and vibrant, the texture detail is amazing, lighting, particle effects, everything. Remaking a game that came out a few years ago would be pointless.
Graphics have improved greatly since then, lighting, textures, animations. This is all not that important though, what I want is an up-to-date engine with improved simulation. Every Seton's game still goes to negative gamespeed while that is certainly not necessary with the hardware we have these days. With current hardware it would also be possible to greatly improve pathfinding, which is one of the biggest issues this game knows. While this game has aged in a very good way (not very much), there are just so many more possibilities in 2014 compared to 2007 (7 years is HUGE).
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