They had one job. Smash Planets and live up to the trailer.
They had one goal. Correctly modeling the horrific destruction of planetary collisions.
They failed. Period.
These same guys chose giving us ShitCom, the Plagiarization of its own brand name, rather than simply letting it go. There were admittedly a few things, like the movement code, which was appealing, but frankly, they should have simply not made that turd nugget which has no right to claim itself a sequel.
tatsu wrote:LittleInferno wrote:Arent you the one that when I say something bad on the PA forums about your terrible game that PA is,you tell me to go back to the crap FAF?
yeee-NO.
want links ? have some links :
Yeah, I can sum up the fix to that complaint about unlimited assisting quite quickly.
1. Jack up the production rate for factories. Possibly even include two more upgrades, which are far less expensive than upgrading to tier 3 because their is zero hp addition, but these upgrades do nothing but triple the production rate, and then triple THAT. 60 seconds on bog standard T3 Factory becomes 20 Seconds. 20 Seconds becomes 6-7. BAM Massed Armies of T3 quite quickly, T2 armies produced instantly. Even better would be modifying the Factories in these upgrades to have two building spots, so that as one unit exits the factory, another can be built at the same time, avoiding the lag when units are exiting.
Especially air factories and Strategic bombers. OMFG.
2. The main argument against Game Ender's, is that save for the Paragon, which is the most OP thing in the game, it is simply uneconomical to build them unless you already have a powerful mobile army to hide behind while you turtle. Otherwise, 4 Experimentals plus the armies behind them are going to break into your shit. 5 Asswashers Carpeting your base or simply piling in one after another WILL break through. And without 20 plus SCU's, its impossible to utilize that mass fast enough to counter someone who has full map control and all the t3 mexes and SCUs and Massfabs themselves.
3. Build two nuke silos, then keep an eye on your economy as you build your own experimental army, and use the Nukes for point defense. (Gyle, you there?)