by Myrdral » 08 Sep 2012, 13:47
World of Warcraft(vanilla) - Easy game to play and enjoy. Even the nooby zones were great. Developing a guild on a fresh server never got old for me. I was also at an age where I enjoyed this high fantasy genre and the immersion.
Star Wars Galaxies(vanilla) - harvesting/crafting system and the universe, adventuring with your trusty weapon of choice
Dark Age of Camelot - My first MMO, although not the first of its kind, it had some interesting and great concepts ahead of its time. It also totally failed in some regards. I am still unsure if the lack of quests/content and focus on grinding were a bad or good thing. The game became largely about fairly high quality large scale pvp. Combat model was simple yet fun.
Eve Online - Travelling through the immense universe was sometimes tedious, but you could carve out a home for yourself in a few systems and really work with a lot of other people to accomplish your goals. Interesting real time skill level increases rather than grinding. The only way to grind for faster skillups afaik was to farm for implants to increase your real time skillup rate. Economy and crafting were quite good. Combat was super technical. Fleet tactics were nearly boundless. Enjoyable by yourself or with hundreds of others. However, this game like others is not for everyone. Very niche imo.
Burger Time on Intellivision console. If you have fond childhood memories of this game or others on early consoles, then you had the privelage of enjoying electronics gaming from fairly close to its onset. TMNT on nintendo and contra games. Zelda. Early console games are still playable even today. It is all about the gameplay and puzzles and less about graphics and other bait like used by some of the more frequently poor quality games of today.