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Re: Spring RTS game Zero-K is going to release on Steam

PostPosted: 24 May 2018, 17:02
by qwerty3w
moonbearonmeth wrote:And it is those subtle differences that make this game so much more enjoyable to me

Hmm, so having subtle variations of the same unit roles is great for SupCom, but such design would be mind numbingly boring for another RTS game? Sounds inconsistent to me. Or you dislike Zero-K due to the differences between the factories are actually not subtle? That's more understandable, although I find it a bit arbitrary to only like a certain amount of unit distinctness.

Re: Spring RTS game Zero-K is going to release on Steam

PostPosted: 25 May 2018, 00:45
by FtXCommando
Aren't most decision opinions arbitrary?

Re: Spring RTS game Zero-K is going to release on Steam

PostPosted: 09 Nov 2018, 15:22
by AdmiralZeech
I must say though, I'm having some fun playing Zero-K. Part of it might be having a new game to learn, but I just feel it's very interesting having the completely flat tech tree with every option immediately available. This is in contrast to SupCom (less so in TA) where you only have a few obvious choices for units at each stage of the game.