Game developement, Hiring

Talk about anything not related to FA or FAF here !

Re: A job for a c++ coder who has nothing to do

Postby Masyaka » 20 May 2017, 16:54

biass wrote:You model? you have some examples of your work?


Just updated thread with combination of starter parts. Ugly, but maybe resizing them in-game would help.
Im not going to write down my fetishes in there.
User avatar
Masyaka
Priest
 
Posts: 364
Joined: 14 Jul 2016, 08:16
Location: Walt Disney production
Has liked: 120 times
Been liked: 5 times
FAF User Name: Buena-Vista

Re: A job for a c++ coder who has nothing to do

Postby AdmiralZeech » 24 May 2017, 12:52

Just looked at your GDD, out of curiosity.

You don't talk about gameplay mechanics at all, which seems to mean the gameplay is just "generic FPS." I would find it much more interesting if you thought more about customisations that can give unique gameplay. Currently you seem to only talk about minor stat changes like run speed, bullet spread, health etc.

This means that the main uniqueness of your game is the weapon and player customisation system.

However, all the customisation is done outside of the match, by creating builds and grinding for parts. This means some players will start the match with an advantage? So even though it's not P2W, it might be grind-to-win, and also Build Wars.

If you say that the customisation options don't improve your power very much, then it becomes somewhat boring then, since you just customise for fashion.

It's an impossible dilemma, which is why there hasn't been any serious competitive games with RPG customisation systems.

Of course, if your game is not intended to be competitive, then that's fine.
AdmiralZeech
Priest
 
Posts: 303
Joined: 17 Sep 2011, 16:56
Has liked: 0 time
Been liked: 36 times

Re: A job for a c++ coder who has nothing to do

Postby biass » 24 May 2017, 13:13

what i think you're trying to model on the bottom of the grip is a ranger plate?

Spoiler: show
Image


they either A: raise your barrel back up to the direction you were looking at standing (one you hit the floor)
or B: make it easier to draw from your plate/rig/bandolier/whatever when reloading

they're popular in games but like, why would it be on the grip, do magazines load in the grip? (they dont, the stock has a place to enter mags apparently)
Morax wrote:Questioning what i am doing is like you are trolling me

My map thread: http://bit.ly/2qubD3l

Whiteheart wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Supreme Commander
 
Posts: 1728
Joined: 03 Dec 2015, 07:54
Location: Sexy sexy dual gap v4
Has liked: 547 times
Been liked: 401 times
FAF User Name: biass

Re: A job for a c++ coder who has nothing to do

Postby Masyaka » 27 May 2017, 12:04

AdmiralZeech wrote:Just looked at your GDD, out of curiosity.

You don't talk about gameplay mechanics at all, which seems to mean the gameplay is just "generic FPS." I would find it much more interesting if you thought more about customisations that can give unique gameplay. Currently you seem to only talk about minor stat changes like run speed, bullet spread, health etc.

This means that the main uniqueness of your game is the weapon and player customisation system.

However, all the customisation is done outside of the match, by creating builds and grinding for parts. This means some players will start the match with an advantage? So even though it's not P2W, it might be grind-to-win, and also Build Wars.

If you say that the customisation options don't improve your power very much, then it becomes somewhat boring then, since you just customise for fashion.

It's an impossible dilemma, which is why there hasn't been any serious competitive games with RPG customisation systems.

Of course, if your game is not intended to be competitive, then that's fine.


It has 64 players max at the same map. Map is not huge like battlefield or kind of.

Never seen kind of implant system in online games.

Assembly system doesnt upgrade your weapon, it just massively decides its role. A SMG/carbine will defeat a kind of machinegun in CQB. And machinegun will hold a door better than bolt sniper rifles.


In-deth mechanics now placed in a seperate doc. Find a link.
Im not going to write down my fetishes in there.
User avatar
Masyaka
Priest
 
Posts: 364
Joined: 14 Jul 2016, 08:16
Location: Walt Disney production
Has liked: 120 times
Been liked: 5 times
FAF User Name: Buena-Vista

Re: A job for a c++ coder who has nothing to do

Postby Masyaka » 27 May 2017, 12:06

biass wrote:what i think you're trying to model on the bottom of the grip is a ranger plate?

Spoiler: show
Image


they either A: raise your barrel back up to the direction you were looking at standing (one you hit the floor)
or B: make it easier to draw from your plate/rig/bandolier/whatever when reloading

they're popular in games but like, why would it be on the grip, do magazines load in the grip? (they dont, the stock has a place to enter mags apparently)


no, it was a bullpup rifle but without magzine.

Deleted this trash model.
Im not going to write down my fetishes in there.
User avatar
Masyaka
Priest
 
Posts: 364
Joined: 14 Jul 2016, 08:16
Location: Walt Disney production
Has liked: 120 times
Been liked: 5 times
FAF User Name: Buena-Vista

Re: Game developement

Postby JJ173 » 17 Jun 2017, 16:20

Hey. Send me a PM if you need a coder. I'm going in to the gaming industry soon and I need to refine my C++ skills specific to Unreal Engine and other engines based around the C language family. I'm not experienced, but I've used Unreal Engine before, and I currently have it installed. Happy hunting.
Council of Setons
Check out the Nomads Campaign Project: viewtopic.php?f=2&t=15534
Check out my first Coop Mission: viewtopic.php?f=78&t=15605
User avatar
JJ173
Councillor - Promotion
 
Posts: 90
Joined: 23 Oct 2015, 16:57
Location: Underground
Has liked: 17 times
Been liked: 17 times
FAF User Name: JJs_AI

Previous

Return to Off-Topic

Who is online

Users browsing this forum: No registered users and 2 guests