Czar & torpbomber rush on Roanoke

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Czar & torpbomber rush on Roanoke

Postby buildmoretanks » 04 Oct 2014, 06:23

I've seen a lot of players die to this very predictable and straightforward opening play from Aeon phantoms, so here is a quick 101 to countering it. First the relevant numbers:

Donut: 45000 mass, 33750 buildtime
40(forty!)x Mobile flak 6400 mass, 32000 buildtime

Those 40 flak will need 10 seconds to kill a full hp Czar and cost only a pittance compared to it, the problem is buildtime; when next to an Aeon neighbor you need to prepare for a potential rush before he starts the Czar, if he breaks and you dont have a single t2 landfactory it's too late. Luckily there is no real opportunity cost to building a few extra t2 support facs early (unless you're cybran) since hoverspam is not a terrible move on Roanoke.

Here's a good plan to follow: after storaging all t2 mexes make 6-8 t1 factories on your main island (to spam t1 engies), always quickly upgrade your main landfactory to t2 so if your Aeon neighbor looks menacing you can quickly pump out dozens of t2 flak with the assistance of your spammed engies (that otherwise would be upgrading your eco).
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Re: Czar & torpbomber rush on Roanoke

Postby Typo91 » 04 Oct 2014, 06:32

BMT, you where the 3rd player, to die to that SAME czar... why didn't you have AA by the time it got you you?

It literally went around the map and no one really stopped it till the 4th person, and it still critically damaged his base.
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Re: Czar & torpbomber rush on Roanoke

Postby buildmoretanks » 04 Oct 2014, 06:40

Guess I'm just a noob too.
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Re: Czar & torpbomber rush on Roanoke

Postby E8400-CV » 28 Oct 2014, 04:57

Typo91 wrote:BMT, you where the 3rd player, to die to that SAME czar... why didn't you have AA by the time it got you you?

It literally went around the map and no one really stopped it till the 4th person, and it still critically damaged his base.


Because it gets veterancy very easy...!?
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