Forged Alliance Forever Forums
Commlink wrote:i gave you a link to voice your concerns over fa vet on forums for balance problems, while mentioning and posting here does let duck know he has already mentioned that he will not be changing or scripting this part of the game. Would it not be better to post on the link i gave you an take it up with zep? at least then you can get an honest reply and something may actually be done about it. Just a thought
Commlink wrote:Unless you code it yourself, I dont think this will happen.
Commlink wrote:Changing vet drastically alters balance of the game and how it plays out
Commlink wrote:the reason why people like phantom is because it uses the FA units and balance system already in place without modifying them allowing new and old players to both join in with out experience.
Commlink wrote:Changing the vet aspect separately from FA makes the game unbalanced and nerfs experimentals.
Commlink wrote:For 3rd or 4th time duck does not deal with this kind of game aspect and said before he does not deal with stuff like that.
The vet should be more balanced in the new fa version, that is when its released?
1st replay
4vs 1 phantom.. i thought the problem was phantom getting czar fast ? not innocent making one...
Also few things wrong on this style of play, grey has not scouted, couple t3 spy planes would have gone along way, his ability to use shields sucked lol and you micro'd the czar to get vet, wheres the problem?
good scouting also fact phantom was found early and killed his ally made it easier for u to get fast czar otherwise if i wa sin that game i would have pinged it and redirected everything i had to getting asf and land aa-t3.
2nd replay
not gonna bother watching a yotha walking slowly to someones base .. thats fail on who evers playing tbh lol. Also a good player can micro a yotha effectively to gain vet especially with engs around.
3rd replay
watched up to ripper killing blue and some of the argument, where u instantly blame the new vet and diesalot points out all the flaws in your argument, but you wont listen. I agree with diesalot on this one he did the correct thing almost killed it couple asf from pink or a few more shield even with vet that soul ripper would have been down. Infact if he had better shield coverage it would not even have had vet.
ok right so Your original argument was the pahntom could rush air exp to fast and nothing you could do, it would also vet up really fast and you would still lose?
first replay its an innocent getting czar in a 4 vs 1 phantom .. no point in showing this.
second yotha, wait was it not air? another failed replay
third, finally some proof wait no blue was just cybran crappy shields and no help from allies gg. if blues comm had been in water ripper may have gotten vet but the team efforts of innocents would have crashed it. Rippers are good for early hits on 1 person after that everyone is made aware example of this is teal building aa and almost killing the ripper.
The 4th replay might have yielded more interesting results, but if its another replay of poor shielding or mass asf covering the ripper in later game its a fail.
Also im very weary of cyrban players who go form t2 to t3 hives early and on t2 power.
Duck_42 wrote:I told Harp to post them, and I'd take a look at them.
Edit: By the way Harp, I'm not even going to consider modding any of the units until after the 3616 patch is released. The veterancy will be adjusted considerably in that update, so I belive it may address most of your concerns.
Users browsing this forum: No registered users and 1 guest