How to Manage Phantom Eco?

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How to Manage Phantom Eco?

Postby Erich von Manstein » 28 Aug 2016, 00:05

If I get phantom, my rush is not fast enough (air rush is too easy to counter so I do naval) and although I have plenty naval facs building stuff, I tend to have too few units to counter or attack anything. What's the solution? More engies? I know I can build naval facs AND upgrade mexes to T3/build mass fabs.

I also tend to have too few ASF or torp bombers.

Any solution? I usually play Seraphim for those submarine hunters.
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Re: How to Manage Phantom Eco?

Postby ZLO_RD » 28 Aug 2016, 03:58

Honestly I am bad at phantom but, first of all we need to decide if we are assuming that map is always bunny roanoke or not, second thing is that you are assuming that only way to play as a phantom is to start making combat units asap, but you also remember that you can attempt to hide your identity.

Tl dr: "how to spend all your resources on bunny roanoke as a phantom" is that your question? xD

As it goes with supcom, unfortunately there is easy recepi for success, first of all just spend all your resources on things that give you more resources efficiently, then just build more stuff that that builds other stuff until you reach negative mass. Then just build units.
The trick here is to keep ecoing up and keep balance with amount of units that build stiff, and don't overbuild anything as well.
Phantom adds some complexety to it. You get bonus that depends on enemy eco. But also you play FFA-ish game at the same time. I have not really thought much about it, but imho you need to keep ecoing until it is clear to everyone that you are a phantom (assuming you are not hiding), then just build combat units and try to be kinda methodical and as you have any progress you should reclaim everything and gain territory as you kill opponents. There are obviusly other ways to play phantom, but you should try to elliminate strongest opponents 1rst, cause weak ones just give you bonus and reclaim by poorly executed attacks.
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Re: How to Manage Phantom Eco?

Postby Erich von Manstein » 28 Aug 2016, 13:56

Yes, assume bunny roanoke v11 with T2 prebuilt bases.

Yes, ZLO, the question is how would I spend my phantom eco properly.

I tried going UEF with Kennels but they are too mass consuming, although they can get a T3 mex transition in <30 sec. -275 mass however, slows my naval production very much.
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Re: How to Manage Phantom Eco?

Postby BenDover » 29 Aug 2016, 14:30

Well for starters I would pick any race except sera because only viable strategy for sera is to rush asswashers or you lose.
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Re: How to Manage Phantom Eco?

Postby Erich von Manstein » 29 Aug 2016, 16:28

lol?

I tried UEF, fared better because Neptune class is a spam killer and cooper is the best anti-sub weapon there is. Now I just need to mix in shields and done.
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Re: How to Manage Phantom Eco?

Postby BenDover » 30 Aug 2016, 00:01

UEF is powerful if given time to build up decent sized navy, cybran is good for a quick rush with ml/sr or even corsairs, aeon is all around the best race can rush effectively with czar and have the best game enders for phantom but lacks in build power if you can deal with that aeon is the way to go. If not go cybran.
Keep in mind Im talking about actually being the phantom if youre inno you are pretty much screwed as cybran.
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