Sandbox in assasination bug

Moderators: Duck_42, mead

Sandbox in assasination bug

Postby Apofenas » 07 Jul 2015, 14:40

I saw this bug a lot of times. Player isn't caunted as defeated until he leaves game and units don't die even after that. At the end there is no way to leave through score button as it doesn't appear even if everybody else are counted as defeated. I hope it won't take you 8 month again to look through...
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When we had ZeP's ladder system I played more 1v1s on only Winter duel, than I play actual games in current trash they call ladder. Makes me so sad.
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Re: Sandbox in assasination bug

Postby mead » 08 Jul 2015, 21:50

By the very definition of "sandbox" a player cannot be defeated. Phantom X is clearly not meant to be played in sandbox, so I see no issue here.
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Re: Sandbox in assasination bug

Postby Apofenas » 09 Jul 2015, 03:24

There was no sandbox enabled. It was assasination, but everything acted like in sandbox. I checked it before the game, in game in scenario and after game in synchedlivereplay tool.
When we had ZeP's ladder system I played more 1v1s on only Winter duel, than I play actual games in current trash they call ladder. Makes me so sad.
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Re: Sandbox in assasination bug

Postby mead » 09 Jul 2015, 19:19

Ok, I misunderstood. Yes, we know the bug you're talking about. It occurs specifically when a host enables the "Allies" option for Share Unit Cap at Death.
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Re: Sandbox in assasination bug

Postby Duck_42 » 11 Jul 2015, 17:18

This will be fixed in the next Phantom-X update.

EDIT: The next version of Phantom-X has been released, so this bug shouldn't be a problem anymore.
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