Balance changes.

Speak about the balance testing mod.

Re: Balance changes.

Postby Ze_PilOt » 22 Aug 2012, 20:55

- soul reaper 34000 mass

-Novax 28000 mass

-tempest back to 28000 mass.
-tempest speed of shoot faster.
-tempst hp 50000 hp .

-OC reload time back to 3.3sec

-ACU vet : 20-40-65-90-120
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 26 Aug 2012, 17:02

Tempest:
- Health and Max Health = 60 000 HP
- Mass cost = 24 000; Buildtime = 14400
- Damage per shot = 8000 (kills any destroyer and depletes a shield boat in one shot, like the UEF Battleship does)
- Muzzle Velocity = 35 (from 30)
- Firing Randomness = 0.2 (from 0.3)
(AOE and rate of fire stay the same)

Torrent Missile Ship:
- AOE = 1.5 (from 5)
- Damage per missile = 800 (from 1000) / or Missile Health = 1 HP instead of 2

- T3 subhunter : Salvo delay decrease to 1.0 (from 1.5).
Resulting in a DPS of 335 instead of 223 before.

- All T3 subs : Energy required reduced to 80.000.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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