Path finding such a pain in the a....

Path finding such a pain in the a....

Postby dstojkov » 24 May 2012, 12:56

It is poosible to improve the path finding in FAF or is it a engine level functionality ?
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: Path finding such a pain in the a....

Postby noobymcnoobcake » 24 May 2012, 13:27

PLEASE just search fourms before posting. There has been so many posts on this. Pathfinding is hardcoded into the game engine to fix this without breaking the EULA then your gonna have to buy the moho engine off square enix (very expensive) then pay a team of fulltime coders for a few months. Really these issues require hundreds of thosands of pounds and cannot be simply fixed with LUA script and a few people with a bit of spare time.
User avatar
noobymcnoobcake
Evaluator
 
Posts: 672
Joined: 17 Sep 2011, 16:34
Has liked: 16 times
Been liked: 5 times

Re: Path finding such a pain in the a....

Postby dstojkov » 24 May 2012, 13:41

sorry i didn#t look at it and anyway it is not the right forum to post this can some erase my post ?
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times


Return to dstojkov balance forum

Who is online

Users browsing this forum: No registered users and 1 guest