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Re: BlackOps ACUs : full weapon upgrade

PostPosted: 22 Jan 2019, 19:07
by CybranLord
My thanks, I will test it when I have time.

Re: BlackOps ACUs : full weapon upgrade

PostPosted: 22 Jan 2019, 22:11
by Uveso
Thank's a lot!

Re: BlackOps ACUs : full weapon upgrade

PostPosted: 27 Jan 2019, 18:49
by CybranLord
I have begin some testings but not that much (I am sick ...) and so far, no game-breaking issues.

I just noted some descriptions for the Aeon ACU Phazon Beam upgrade to correct with the new damage values but it is very minor.

Re: BlackOps ACUs : full weapon upgrade

PostPosted: 01 Feb 2019, 12:45
by Uveso

Re: BlackOps ACUs : full weapon upgrade

PostPosted: 03 Feb 2019, 22:55
by CybranLord
Hello,
I have made some tests with the new Blackops mods (V18) and I think there are some issues with the veterancy left for some Experimentals : it seems that the vanilla Experimentals which were modified by the Blackops Mods (probably the Unleashed one) need 200% mass value to gain a veterancy level, instead of the usual 50%. So far I have :
- Aeon Tempest (rewritten to have attack drones) : mass value : 31500, mass for veterancy : 63000
- Aeon CZAR (rewritten to have Planet Cleasing mode ) : mass value : 45000, mass for veterancy : 90000

Re: BlackOps ACUs : full weapon upgrade

PostPosted: 04 Feb 2019, 00:22
by Uveso
Hello CybranLord,

thank's for reporting this.

This was caused by destructive hooked blueprints.
Normaly they will be merged into the original blueprint, but in this case they overwrite the original one.
Fixed in the the next update.

Re: BlackOps ACUs : full weapon upgrade

PostPosted: 12 Feb 2019, 19:17
by ExavierMacbeth
Nice to see my project still being updated by the FAF Teams. I am still always surprised every year when I poke my nose here to see if the community is still alive :)

For those curious about the history of these weapons, the last GPG version of the game I ever did balance/updates for had a very bad glitch when it came to the continuous beam calculations. Since our mods don't fix core game bugs we worked around it by amping up the damage & running alot of sim tests to get acceptably comparable performance. I expect that the FAF Team's core game patches probobly fixed that bug at some point which would cause the weapon to be overpowered until fixed.

Thanks for keeping my toys alive.
Almost tempted to pull the archive copies of my last release version and compare code to see how much you guys have modified my original work. Yes I kept everything even now (including the old balance spreadsheets I used). Sort of a data packrat :roll:

Re: BlackOps ACUs : full weapon upgrade

PostPosted: 12 Feb 2019, 22:13
by Uveso
Hello ExavierMacbeth,

nice to see you here :)

If you want to see what we have changed, simply follow Icedreamers git Hub page for BO:
https://github.com/aeoncleanse/Mods/pulls?utf8=%E2%9C%93&q=is%3Apr

Greetings, Uveso.

PS: Thank's for this great mod !