Experimentals Wars 1.87 for gameversion 3652+(FAF)

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Moderator: asdrubaelvect

Experimentals Wars 1.87 for gameversion 3652+(FAF)

Postby Uveso » 18 Apr 2016, 11:00

This is Experimentals Wars version 1.87 for Supreme Commander game version (FAF)1.5.3652+
Not compatible with Mod: XtremeWars!

Experimentals Wars (3652) v1.87
http://faforever.uveso.de/ExperimentalWars(3652)-v1.87.rar
DownloadSize: 48 MB, Unpacked: 141 MB


Special Thanks to:

Author: asdrubaelvect
Models: asdrubaelvect
Coding: Manimal


How to install:

Unrar the archive.

Copy the "ExpWars_1" folder from inside the Mods directory to:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\"


This Mod modifies or adds the following 14 buildings, 25 Units and 7 Experimentals to the game:
Not listed: All tech 1 land mobile units have veterancy upgrades.

UEF Buildings:
UEF - TECH1 - LAND : Light Parashield - (Light Shield Generator)
UEF - TECH1 - LAND : Tech 1 Air Staging Facility - (Air Staging Facility)
UEF - TECH2 - LAND : Triad - (Point Defense)
UEF - TECH2 - LAND : The Eradicator - (Heavy Orbital Defence)

UEF Units build by factory:
UEF - TECH1 - LAND : SD-MA12 Bunker - ( Deployable Medium Tank)
UEF - TECH2 - LAND : Morter Tank - (Morter Tank)
UEF - TECH2 - AIR : AS-U 010 Protector - (Support Bomber)
UEF - TECH3 - AIR : Tornado - (Fighter/Bomber)

UEF Experimentals:
UEF - TECH1 - LAND : SmallBoy - (Heavy Mobile Fortress Experimental)
UEF - TECH1 - AIR : EFOF Cleaner - (Tech1 Experimental Spaceship)
UEF - EXPERIMENTAL - LAND : Fatboy - (Experimental Mobile Factory)
UEF - EXPERIMENTAL - AIR : EFOF Transport - (Transport)
UEF - EXPERIMENTAL - AIR : EFOF Infallible - (Spaceships)

CYBRAN Buildings:
CYBRAN - TECH1 - LAND : Shaker - (Tech 1 Air Staging Facility)
CYBRAN - TECH2 - LAND : Phlegyas - (Heavy Orbital Defence)
CYBRAN - TECH3 - LAND : Eclispe - (Heavy Stealth Field Generator)
CYBRAN - EXPERIMENTAL - LAND : Experimentale Heavy Nuke Denfense - (Anti Nuke Experimental)

CYBRAN Units build by factory:
CYBRAN - TECH1 - LAND : The Turtle - (Amphibious Heavy Tank)
CYBRAN - TECH2 - AIR : Support Bomber - (Support Bomber)
CYBRAN - TECH2 - AIR : The Hawk - (EMP Bomber)
CYBRAN - TECH3 - LAND : Tech 3 Missile Bot - (Tech 3 Missile Bot)

CYBRAN Experimentals:
CYBRAN - TECH1 - LAND : Albatros - (Heavy Experimentale Missile Launcher Bot)
CYBRAN - TECH1 - AIR : The Land Shadow - (Experimental Tech1 Spaceship)
CYBRAN - EXPERIMENTAL - LAND : Megalith - (Experimental Megabot)
CYBRAN - EXPERIMENTAL - LAND : Monkeylord - (Experimental Spiderbot)

AEON Buildings:
AEON - TECH1 - LAND : Tech 1 Air Staging Facility - (Air Staging Facility)
AEON - TECH2 - LAND : The Missionary - (Heavy Orbital Defence)
AEON - EXPERIMENTAL - LAND : Heavy Experimental Defense Installation - (Heavy Experimental Defense Installation )

AEON Units build by factory:
AEON - TECH1 - LAND : The Renaissance - (Mobile Air Staging Platform )
AEON - TECH2 - LAND : Ouaip - (Mobile Torpedo Launcher)
AEON - TECH3 - LAND : Gerridae - (Heavy Hover Tank)
AEON - TECH3 - LAND : EMP Missile Launcher - (EMP Missile Launcher)
AEON - TECH3 - NAVAL : Submarine Battleship - (Submarine Battleship)

AEON Experimentals:
AEON - TECH1 - LAND : Hover Tank Experimental tech 1 - (Hover Tank Experimental tech 1)
AEON - TECH1 - AIR : The Falling Star - (Experimental Tech1 Spaceship)
AEON - EXPERIMENTAL - LAND : Galactic Colossus - (Experimental Assault Bot)

SERAPHIM Buildings:
SERAPHIM - TECH1 - LAND : Mini-Iathu-uhthe - (Air Staging Beacon)
SERAPHIM - TECH2 - LAND : The Tlatoanum - (Heavy Orbital Defence)
SERAPHIM - TECH3 - LAND : Heavy Point Defense - (Heavy Point Defense)

SERAPHIM Units build by factory:
SERAPHIM - TECH1 - LAND : Ehuhua - (Mobile Shield Generator)
SERAPHIM - TECH2 - LAND : Ohiescebom - (Mobile Anti-Subs Launcher)
SERAPHIM - TECH3 - LAND : Mobile Nuke Laucnher - (Mobile Nuke Laucnher)
SERAPHIM - TECH3 - AIR : Virutola - (Gunship)

SERAPHIM Experimentals:
SERAPHIM - TECH1 - LAND : Axe - (Experimental Assault Bot)
SERAPHIM - TECH1 - AIR : The Tlacuconos - (Experimental Tech1 Spaceship)
SERAPHIM - EXPERIMENTAL - LAND : Ythotha - (Experimental Assault Bot)

Special / Unsorted:
Aeon Cliper - (Support Armored Command Unit)
Cybran Ringer - (Assault Armored Command Unit)
Seraphim Cube - (Support Armored Command Unit)
Cybran - (Crab Egg (Flak))


Update 28.Dec.2017 (v1.87)
-Fixed version check for steam games.

Update 02.Jul.2017 (v1.86)
-Fixed wrong local "hasHEBIII" on several units
-Added/adjust DeathImpact Weapon on several units.

Update 29.Jun.2016 (v1.85)
-Renamed Mod Folder from "SoftLastAsdruMod" to "ExpWars_1"
-Updated uiutil.lua, gamecommon.lua, unitview.lua and addded new "MyUnitIdTable".
-Removed BUILTBYTIER4COMMANDER from all unit categories. (Not needed with the new Black Ops Version)
-Fixed General.SelectionPriority on all units.
-Fixed Display.Abilities on all units. (Info inside unit Tooltip)

Update 11.Mar.2016 (v1.84)
-Changed LODCutoff from all spaceships to 700 (highest layer)
-Changed LODCutoff from all air experimentals to 600
-Changed LODCutoff from all Land experimentals to 500 (same LOD as factories)
-Changed SortCategorie on Unit: ual5001, xsl0310, uea0110, ura0110
-Unit XSBSE0001 renamed to XSBSE2001 (make it compatible to orbital wars)
-Removed unused locals from Units:
XRL0404, UEL0108, AS0103, UEO1103, AS0202, UAL0401, XSO1104, UAB2302, XSL0401,
XSB2306, URO2001, URL0402, UAL0301, XSL0301, URL0301, XSB5201, URLEW0001
Last edited by Uveso on 27 Nov 2018, 05:58, edited 13 times in total.
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Re: Experimentals Wars 1.83 for SCFA3652 (beta)

Postby Vanguard » 25 Apr 2016, 16:49

Hi, just a quick question: is Experimental Wars a mod which needs to run while running Xtreme wars?

If not, why is this mod announced in the extreme wars subboard? if yes, why didn´t you migrate the resources into the pack so it can run from regular FAF?

Do you plan on getting it up on a repository, so it can be run directly out of the FAF mod manager?

Thanks for your hard work, I´ll try to have a look at it.
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Re: Experimentals Wars 1.83 for SCFA3652 (beta)

Postby Uveso » 25 Apr 2016, 21:47

Hello Vanguard,

Experimental Wars is a standalone Mod. It doesn't need Xtreme Wars.

The reason why its posted inside the Extreme Wars, it's the same like the Orbital Wars mod.
Its just from the same mod author. (Asdrubaelvect)
And is has not its own Subboard because its not an FAForever featured mod.

I dont upload this to a repository.
First of all, its not my mod. (I only asked for permission from asdrubaelvect to update the mod)
And a repository has nothing to do with the FAF mod manager. A repository is used, if several programmers are working on the same project.

But i will upload the mod to the vault. (After testing this for some weeks without any errors)
Then u can use it with the FAF mod manager.

greeting uveso.
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Re: Experimentals Wars 1.85 for gameversion 3652+

Postby Uveso » 30 Jun 2016, 00:12

Update 29.Jun.2016 (v1.85)
(See 1st Post.)
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Re: Experimentals Wars 1.86 for gameversion 3652+

Postby Uveso » 02 Jul 2017, 20:59

Update 02.Jul.2017 (v1.86)

Fixed wrong local "hasHEBIII" on several units
Unit xsse0001 (Experimental Tech1 Spaceship) Added DeathImpact Weapon for aircrash.
Unit urse0001 (Experimental Tech1 Spaceship) Added DeathImpact Weapon for aircrash.
Unit uese0001 (Tech1 Experimental Spaceship) Added DeathImpact Weapon for aircrash.
Unit uase0001 (Experimental Tech1 Spaceship) Added DeathImpact Weapon for aircrash.
Unit uea0402 (Transport) Added DeathImpact Weapon for aircrash.
Unit uea0401 (Spaceships) Added DeathImpact Weapon for aircrash.
Unit xsse0001 (Experimental Tech1 Spaceship) Changed damageradius in weapon (DeathImpact) from 1 to 6
Unit urse0001 (Experimental Tech1 Spaceship) Changed damageradius in weapon (DeathImpact) from 1 to 6
Unit ura0205 (EMP Bomber) Changed damage value in weapon (DeathImpact) from 150 to 93
Unit xsa0306 (Gunship) Changed damage value in weapon (DeathImpact) from 100 to 400
Unit uea0306 (Fighter/Bomber) Changed damage value in weapon (DeathImpact) from 50 to 178
Unit uea0306 (Fighter/Bomber) Changed damageradius in weapon (DeathImpact) from 2 to 1
Unit uese0001 (Tech1 Experimental Spaceship) Changed damageradius in weapon (DeathImpact) from 1 to
Unit uase0001 (Experimental Tech1 Spaceship) Changed damageradius in weapon (DeathImpact) from 1 to
Unit ura0110 (Support Bomber) Changed damage value in weapon (DeathImpact) from 100 to 33
Unit ura0110 (Support Bomber) Changed damageradius in weapon (DeathImpact) from 1 to 3
Unit uea0402 (Transport) Changed damageradius in weapon (DeathImpact) from 1 to 11
Unit uea0110 (Support Bomber) Changed damage value in weapon (DeathImpact) from 100 to 18
Unit uea0401 (Spaceships) Changed damage value in weapon (DeathImpact) from 6577 to 6578
Unit uea0401 (Spaceships) Changed damageradius in weapon (DeathImpact) from 1 to 11
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Re: Experimentals Wars 1.87 for gameversion 3652+

Postby Uveso » 28 Dec 2017, 23:16

Update 28.Dec.2017 (v1.87)
-Fixed version check for steam games.

Now in vault!
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