FA.exe crash

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

FA.exe crash

Postby Flynn » 19 Feb 2015, 19:46

Yo I just had this crash in FA:

Code: Select all
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005f39f7
    attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /players 2 /team 1 /cybran /mean 1287.34394032 /deviation 47.6477069182 /init init_ladder1v1.lua /log C:\ProgramData\FAForever\logs\game.log /savereplay gpgnet://localhost/3113611/Flynn.SCFAreplay /nobugreport /gpgnet 127.0.0.1:50152

Callstack:
   Unknown symbol (address 0x005f39f7)
   Unknown symbol (address 0x1852fe0b)
   Unknown symbol (address 0x005f34bb)
   Unknown symbol (address 0x005f34bb)
   Unknown symbol (address 0x001817e3)

Last 100 lines of log...

debug: Loading module '\000/units/urb1101/urb1101_script.lua\000'
debug: Loading module '\000/units/urb1103/urb1103_script.lua\000'
debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000'
debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
debug: Loading module '\000/units/urb1102/urb1102_script.lua\000'
debug: Loading module '\000/units/urb0102/urb0102_script.lua\000'
debug: Loading module '\000/units/url0107/url0107_script.lua\000'
debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000'
debug: Loading module '\000/units/url0101/url0101_script.lua\000'
debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/uea0101/uea0101_script.lua\000'
debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
debug: Loading module '\000/units/uea0102/uea0102_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/lua/sim/blip.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
debug: Loading module '\000/lua/terranprojectiles.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000'
debug: Loading module '\000/lua/cybranprojectiles.lua\000'
debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/url0103/url0103_script.lua\000'
debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: Minimized true
debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000'
debug: Loading module '\000/units/uel0103/uel0103_script.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/ueb5101/ueb5101_script.lua\000'
debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
debug: Loading module '\000/units/urb1202/urb1202_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/urb3101/urb3101_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/cifgrenade01/cifgrenade01_script.lua\000'
debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
debug: Loading module '\000/lua/sim/scripttask.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000'


I have been playing FAF for over 2 years and never had this before. I just wanted to document it in case it becomes a regular thing.
Flynn
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Re: FA.exe crash

Postby Sheeo » 19 Feb 2015, 20:02

Can you write a little bit more about what was happening just before the crash?
Support FAF on patreon: https://www.patreon.com/faf?ty=h

Peek at our continued development on github: https://github.com/FAForever
Sheeo
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Re: FA.exe crash

Postby Flynn » 20 Feb 2015, 07:27

I was in game issuing orders and then the game minimized with this error message. That's all, no warnings, nothing.
Flynn
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Posts: 599
Joined: 31 Dec 2012, 14:13
Location: GB
Has liked: 4 times
Been liked: 8 times
FAF User Name: Flynn


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