game crashing at various points in time in game

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

game crashing at various points in time in game

Postby katic4444 » 18 May 2020, 11:01

game keeps freezing up and throwing me error at various points in game not quite sure whats causing this issue.
his the debug log if that helps in any way any help would be appreciated :)


EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0254d26a
attempted to read memory at 0x7400752c

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:9162 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:62159/11758118/katic4444.SCFAreplay /country AU /numgames 0

Callstack:
Unknown symbol (address 0x0254d26a)
Unknown symbol (address 0x0254d5fb)
Unknown symbol (address 0x0254d660)
Unknown symbol (address 0x0254de5d)
Unknown symbol (address 0x0253e001)
BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
RtlGetAppContainerNamedObjectPath + 223 bytes ((Unknown)(0) + 0 bytes)
RtlGetAppContainerNamedObjectPath + 175 bytes ((Unknown)(0) + 0 bytes)

Last 100 lines of log...

info: { x0=256, x1=356, y0=0, y1=256 }
info: }
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
debug: Loading module '\000/lua/seraphimunits.lua\000'
debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000'
debug: Loading module '\000/units/urb0101/urb0101_script.lua\000'
debug: Loading module '\000/units/ura0001/ura0001_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Current gametime: 00:00:30
debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000'
debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000'
debug: Loading module '\000/units/url0105/url0105_script.lua\000'
debug: Loading module '\000/lua/editor/economybuildconditions.lua\000'
debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000'
debug: Current gametime: 00:01:00
debug: Loading module '\000/units/urb1103/urb1103_script.lua\000'
info: AIGetMarkerLocationsEx 19 markers for Land Path Node
info: AIGetMarkerLocationsEx 0 markers for Water Path Node
info: AIGetMarkerLocationsEx 19 markers for Air Path Node
info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node
info: AIGetMarkerLocationsEx 19 markers for Amphibious Path Node (generated from Land/Water markers).
debug: Loading module '\000/units/url0107/url0107_script.lua\000'
debug: Current gametime: 00:01:30
debug: Loading module '\000/units/url0104/url0104_script.lua\000'
debug: Loading module '\000/lua/kirvesweapons.lua\000'
debug: Loading module '\000/lua/kirveseffects.lua\000'
debug: Loading module '\000/lua/kirvesbeams.lua\000'
debug: Current gametime: 00:02:00
debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000'
debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000'
debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000'
debug: Current gametime: 00:02:30
debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
debug: Loading module '\000/lua/cybranprojectiles.lua\000'
debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
debug: Current gametime: 00:03:00
debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000'
debug: Current gametime: 00:03:30
debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000'
debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000'
debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000'
debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000'
debug: Current gametime: 00:04:00
debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
debug: Loading module '\000/projectiles/sdfohcannon01/sdfohcannon01_script.lua\000'
debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000'
debug: Current gametime: 00:04:30
debug: Loading module '\000/projectiles/sdfchronatroncannon01/sdfchronatroncannon01_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0136a) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff013ab) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff01ad6) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff01ad7) supplied in a pose update.
debug: Current gametime: 00:05:00
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/selfdestruct.lua\000'
debug: Loading module '\000/lua/simcameramarkers.lua\000'
debug: Loading module '\000/lua/simdialogue.lua\000'
debug: Loading module '\000/lua/simdiplomacy.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/lua/weaponpriorities.lua\000'
debug: Current gametime: 00:05:30
debug: Current gametime: 00:06:00
debug: Loading module '\000/projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua\000'
debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000'
debug: Loading module '\000/projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua\000'
debug: Current gametime: 00:06:30
debug: Loading module '\000/units/xsb1105/xsb1105_script.lua\000'
debug: Loading module '\000/units/urb2104/urb2104_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00480) supplied in a pose update.
debug: Current gametime: 00:07:00
info: CWldSession::DoBeat() unknown entity id (0x2ff00c34) supplied in a pose update.
debug: Current gametime: 00:07:30
debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000'
debug: Current gametime: 00:08:00
debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000'
debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000'
debug: Current gametime: 00:08:30
katic4444
 
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Re: game crashing at various points in time in game

Postby katic4444 » 18 May 2020, 15:22

so far if i turn of all audio completly like unplug headphones speackers everything ive yet to see a crash but obv this isnt very exciting since i want to play with friend on discord and here game etc. seen some people say turn of surround sound/stereo mode but cant manage to find a setting to do that with headphones any help would be great
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Re: game crashing at various points in time in game

Postby Rowey » 18 May 2020, 17:08

i had some logitech headphones that had a USB adaper to the mic/headphon cables which cased me lots of issuses not sure if it is the same situation jsut speacking from a past experiance
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Rowey
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