game crash

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

game crash

Postby Metacor » 26 Dec 2018, 23:57

hi all

when i start a game, the game is crashing and the screen freezing, i got this in log error :


EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x004d90b3
attempted to read memory at 0x8bfc45bd

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:51088 /mean 1846.86 /deviation 100.612 /savereplay gpgnet://127.0.0.1:51089/9023388/Metacor.SCFAreplay /country FR /clan BFA /numgames 601

Callstack:
Unknown symbol (address 0x004d90b3)
Unknown symbol (address 0x00894673)

Last 100 lines of log...

debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000'
debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000'
debug: MEM: -1030094488 bytes OGRID
debug: Loading module '\000/lua/triggermanager.lua\000'
debug: Loading module '\000/lua/scenarioenvironment.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: Loading save file: \000/maps/SCMP_015/SCMP_015_save.lua
info: Loading script file: \000/maps/SCMP_015/SCMP_015_script.lua
debug: Loading module '\000/lua/aibrain.lua\000'
debug: Loading module '\000/lua/aibrainplans.lua\000'
debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000'
debug: Loading module '\000/lua/ai/aibuildunits.lua\000'
debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000'
debug: Loading module '\000/lua/sim/buildermanager.lua\000'
debug: Loading module '\000/lua/sim/builder.lua\000'
debug: Loading module '\000/lua/sim/platoonformmanager.lua\000'
debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000'
debug: Loading module '\000/lua/sim/engineermanager.lua\000'
debug: Loading module '\000/lua/sim/strategymanager.lua\000'
debug: Loading module '\000/lua/sim/strategybuilder.lua\000'
debug: Loading module '\000/lua/simutils.lua\000'
debug: Loading module '\000/lua/simplayerquery.lua\000'
debug: Loading module '\000/lua/sim/score.lua\000'
debug: Loading module '\000/lua/aipersonality.lua\000'
debug: Loading module '\000/lua/platoon.lua\000'
debug: Loading module '\000/lua/sim/prop.lua\000'
debug: Loading module '\000/lua/effectutilities.lua\000'
debug: Loading module '\000/lua/effecttemplates.lua\000'
debug: Loading module '\000/lua/proptree.lua\000'
debug: Loading module '\000/lua/defaultexplosions.lua\000'
debug: Loading module '\000/env/desert/props/emitters/desertblowingsand01_script.lua\000'
warning: NUM PROPS = 14486
info: BeginSession...
debug: Active mods in sim: \000{ }
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/units/ual0001/ual0001_script.lua\000'
debug: Loading module '\000/lua/defaultunits.lua\000'
debug: Loading module '\000/lua/sim/unit.lua\000'
debug: Loading module '\000/lua/shield.lua\000'
debug: Loading module '\000/lua/overspill.lua\000'
debug: Loading module '\000/lua/wreckage.lua\000'
debug: Loading module '\000/lua/aeonweapons.lua\000'
info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
debug: Loading module '\000/lua/sim/defaultweapons.lua\000'
debug: Loading module '\000/lua/sim/weapon.lua\000'
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
debug: Loading module '\000/lua/sim/nukedamage.lua\000'
debug: Loading module '\000/lua/sim/collisionbeam.lua\000'
debug: Loading module '\000/lua/sim/defaultdamage.lua\000'
debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000'
debug: Loading module '\000/lua/defaultcollisionbeams.lua\000'
debug: Loading module '\000/lua/sim/navigator.lua\000'
debug: Loading module '\000/lua/armordefinition.lua\000'
debug: Loading module '\000/units/ual0303/ual0303_script.lua\000'
debug: Loading module '\000/lua/aeonunits.lua\000'
debug: Loading module '\000/units/xal0203/xal0203_script.lua\000'
debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
debug: Loading module '\000/lua/terranweapons.lua\000'
info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
debug: Loading module '\000/lua/terranunits.lua\000'
debug: Loading module '\000/units/uel0202/uel0202_script.lua\000'
info: Debug: SetPlayableArea before round : 4, 120 508, 396
info: Debug: SetPlayableArea after round : 4, 120 508, 396
debug: Loading module '\000/lua/simsync.lua\000'
info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua
info: Camera:SyncPlayableRect \000{ x0=4, x1=508, y0=120, y1=396 }
info: Request: \000{
info: Name="WorldCamera",
info: Region={ x0=4, x1=508, y0=120, y1=396 },
info: Type="CAMERA_SYNC_PLAYABLE_RECT"
info: }
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/lua/victory.lua\000'
debug: Loading module '\000/units/uab1103/uab1103_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/units/uab0101/uab0101_script.lua\000'
debug: Loading module '\000/units/uab1101/uab1101_script.lua\000'
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/maui/movie.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000'
warning: SND: XACT3DApply failed.
Invalid arg



do you know what is the problème ?

i put my sound on stero, and try to change install location already

Regards
Metacor
 
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Re: game crash

Postby R_Charger » 27 Dec 2018, 11:02

That looks like a sound related error to me. When I first started playing FAF (a few years ago) I had similar issues and traced it to audio software which I had installed (Asus Sonic Studio) which was using positional sound functions of my audio chipset even when I only had stereo sound enabled in Windows. This may have been because the software installed a customised realtek audio driver (rather than the vanilla Windows version). Once I uninstalled Sonic Studio all was fine. Don't know if your problem is related or not. Best of luck sorting it out.
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Re: game crash

Postby PhilipJFry » 27 Dec 2018, 12:03

the last line in your log suggests that your issue is sound related so your 3rd party sound driver causing the crash is entirely possible
cats>dogs
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