Colors wrong after launching

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Colors wrong after launching

Postby Evildrew » 23 Dec 2018, 02:06

My color seems to change after launching i have no idea why,... Sometimes someone joins and has the same color as I do then after launching i get a different color.
Also it seems the vanilla color was removed,... pls fix
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Re: Colors wrong after launching

Postby PhilipJFry » 23 Dec 2018, 09:28

pls post logs ty
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PhilipJFry
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Re: Colors wrong after launching

Postby Evildrew » 24 Dec 2018, 20:05

debug: Loading module '\000/lua/enhancementcommon.lua\000'
info: Loading save file: \000/maps/12_ultimate_you_shall_not_pass.v0001/12_Ultinate_You_Shall_Not_Pass_save.lua
info: Loading script file: \000/maps/12_ultimate_you_shall_not_pass.v0001/12_Ultinate_You_Shall_Not_Pass_script.lua
debug: Loading module '\000/lua/aibrain.lua\000'
debug: Loading module '\000/lua/aibrainplans.lua\000'
debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000'
debug: Loading module '\000/lua/ai/aibuildunits.lua\000'
debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000'
debug: Loading module '\000/lua/sim/buildermanager.lua\000'
debug: Loading module '\000/lua/sim/builder.lua\000'
debug: Loading module '\000/lua/sim/platoonformmanager.lua\000'
debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000'
debug: Loading module '\000/lua/sim/engineermanager.lua\000'
debug: Loading module '\000/lua/sim/strategymanager.lua\000'
debug: Loading module '\000/lua/sim/strategybuilder.lua\000'
debug: Loading module '\000/lua/simutils.lua\000'
debug: Loading module '\000/lua/simplayerquery.lua\000'
debug: Loading module '\000/lua/sim/score.lua\000'
debug: Loading module '\000/lua/aipersonality.lua\000'
debug: Loading module '\000/lua/platoon.lua\000'
debug: Loading module '\000/lua/sim/prop.lua\000'
debug: Loading module '\000/lua/effectutilities.lua\000'
info: Hooked /lua/effectutilities.lua with /mods/#quality of performance/hook/lua/effectutilities.lua
debug: Loading module '\000/lua/effecttemplates.lua\000'
info: Hooked /lua/effecttemplates.lua with /mods/#quality of performance/hook/lua/effecttemplates.lua
warning: NUM PROPS = 120
info: BeginSession...
debug: Active mods in sim: \000{
debug: {
debug: after={ },
debug: author="Hakito (aka HakitoJin), Tichondrius",
debug: before={ },
debug: conflicts={ },
debug: copyright="",
debug: description="Improves performance, now with 100% less bugs! (Check readme for detailed info) Cybrans use beams instead of drones, all building beams have been simplified, particle effects have been toned down, airplane trails are gone, idle audio loops of buildings have been removed, buildings have no foundation, units check for a target less frequently, ambient effects on many buildings have been removed, scorch marks are gone, explosions have been simplified, and more!",
debug: enabled=true,
debug: exclusive=false,
debug: hookdir="/hook",
debug: icon="/mods/#Quality of Performance/icon.png",
debug: location="/mods/#quality of performance",
debug: name="Quality of Performance",
debug: requires={ },
debug: requiresNames={ },
debug: selectable=true,
debug: shadowdir="/shadow",
debug: ui_only=false,
debug: uid="098060ea-6442-466d-b926-f774f9c173ef",
debug: version=2
debug: },
debug: {
debug: author="Shamble",
debug: copyright="",
debug: description="Increases Build Range by 50%",
debug: exclusive=false,
debug: hookdir="/hook",
debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
debug: location="/mods/x1.5 build range",
debug: name="1.5x Build Range",
debug: selectable=true,
debug: shadowdir="/shadow",
debug: ui_only=false,
debug: uid="ad271f12-c9e9-4222-870b-fe68b842f52b",
debug: version=1
debug: }
debug: }
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/units/url0001/url0001_script.lua\000'
debug: Loading module '\000/lua/defaultunits.lua\000'
debug: Loading module '\000/lua/sim/unit.lua\000'
debug: Loading module '\000/lua/defaultexplosions.lua\000'
info: Hooked /lua/defaultexplosions.lua with /mods/#quality of performance/hook/lua/defaultexplosions.lua
debug: Loading module '\000/lua/shield.lua\000'
debug: Loading module '\000/lua/overspill.lua\000'
debug: Loading module '\000/lua/wreckage.lua\000'
debug: Loading module '\000/lua/cybranunits.lua\000'
debug: Loading module '\000/lua/cybranweapons.lua\000'
debug: Loading module '\000/lua/sim/defaultweapons.lua\000'
debug: Loading module '\000/lua/sim/weapon.lua\000'
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
debug: Loading module '\000/lua/sim/nukedamage.lua\000'
debug: Loading module '\000/lua/sim/collisionbeam.lua\000'
debug: Loading module '\000/lua/sim/defaultdamage.lua\000'
debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000'
debug: Loading module '\000/lua/defaultcollisionbeams.lua\000'
debug: Loading module '\000/lua/sim/navigator.lua\000'
debug: Loading module '\000/lua/armordefinition.lua\000'
debug: Loading module '\000/units/uel0001/uel0001_script.lua\000'
debug: Loading module '\000/lua/terranweapons.lua\000'
info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
debug: Loading module '\000/units/ual0001/ual0001_script.lua\000'
debug: Loading module '\000/lua/aeonweapons.lua\000'
info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
debug: Loading module '\000/units/ueb5101/ueb5101_script.lua\000'
debug: Loading module '\000/lua/terranunits.lua\000'
debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
debug: Loading module '\000/units/uel0202/uel0202_script.lua\000'
debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
debug: Loading module '\000/mods/#quality of performance/hook/units/ueb1101 (uef t1 gen)/ueb1101_script.lua\000'
debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000'
debug: Loading module '\000/units/ueb4202/ueb4202_script.lua\000'
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/units/ueb3201/ueb3201_script.lua\000'
info: Debug: SetPlayableArea before round : 0, 0 512, 512
info: Debug: SetPlayableArea after round : 0, 0 512, 512
debug: Loading module '\000/lua/simsync.lua\000'
info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua
info: Camera:SyncPlayableRect \000{ x0=0, x1=512, y0=0, y1=512 }
info: Request: \000{
info: Name="WorldCamera",
info: Region={ x0=0, x1=512, y0=0, y1=512 },
info: Type="CAMERA_SYNC_PLAYABLE_RECT"
info: }
debug: Loading module '\000/lua/victory.lua\000'
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
info: Hooked /lua/ui/game/gamemain.lua with /mods/zep_minimapzoom/hook/lua/ui/game/gamemain.lua
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/maui/movie.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000'
debug: Loading module '\000/mods/zep_minimapzoom/minimapzoom.lua\000'
debug: Loading module '\000/lua/usercamera.lua\000'
debug: Loading module '\000/lua/ui/game/missiontext.lua\000'
debug: Loading module '\000/lua/ui/game/economy.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/lua/game.lua\000'
debug: Loading module '\000/lua/sim/bufffield.lua\000'
debug: Loading module '\000/lua/sim/buff.lua\000'
debug: Loading module '\000/lua/sim/entity.lua\000'
debug: Loading module '\000/lua/sim/categoryutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/userplayerquery.lua\000'
debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000'
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds
debug: Loading module '\000/lua/ui/game/borders.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/worldview.lua\000'
debug: Loading module '\000/lua/ui/controls/worldview.lua\000'
debug: Loading module '\000/lua/ui/game/ping.lua\000'
debug: Loading module '\000/lua/user/userdecal.lua\000'
debug: Loading module '\000/lua/ui/game/unitview.lua\000'
debug: Loading module '\000/lua/keymap/selectedinfo.lua\000'
debug: Loading module '\000/lua/ui/game/construction.lua\000'
debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000'
debug: Loading module '\000/lua/maui/mauiutil.lua\000'
debug: Loading module '\000/lua/ui/game/build_templates.lua\000'
debug: Loading module '\000/lua/ui/game/buildmode.lua\000'
debug: Loading module '\000/lua/ui/game/tabs.lua\000'
debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000'
debug: Loading module '\000/lua/ui/help/unitdescription.lua\000'
debug: Loading module '\000/lua/ui/templates_factory.lua\000'
debug: Loading module '\000/lua/ui/game/straticons.lua\000'
debug: Loading module '\000/lua/ui/game/selection.lua\000'
info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000'
debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000'
debug: Loading module '\000/lua/ui/game/selectionsort.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/lua/ui/game/multifunction.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000'
debug: Loading module '\000/lua/ui/game/minimap.lua\000'
info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
info: Hooked /lua/ui/game/minimap.lua with /mods/zep_minimapzoom/hook/lua/ui/game/minimap.lua
debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/avatars.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
debug: Loading module '\000/lua/ui/game/announcement.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
debug: Loading module '\000/lua/ui/game/helptext.lua\000'
debug: Loading module '\000/lua/ui/game/timer.lua\000'
debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
debug: Loading module '\000/lua/ui/game/taunt.lua\000'
debug: Loading module '\000/lua/aichatsorian.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000'
debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000'
debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000'
warning: Not showing label for keybind LeftBracket due to length
debug: Loading module '\000/lua/ui/notify/customiser.lua\000'
debug: Loading module '\000/lua/ui/game/score.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/lua/keymap/hotbuild.lua\000'
debug: Loading module '\000/lua/keymap/upgradetab.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
info: /savereplay
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Current gametime: 00:00:00
info: playable area coordinates are { 0, 0, 512, 512 }
info: Offmapareas are {
info: { x0=-100, x1=612, y0=-100, y1=0 },
info: { x0=-100, x1=612, y0=512, y1=612 },
info: { x0=-100, x1=0, y0=0, y1=512 },
info: { x0=512, x1=612, y0=0, y1=512 }
info: }
debug: Loading module '\000/lua/sim/blip.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: playable area coordinates are { 0, 0, 512, 512 }
info: Offmapareas are {
info: { x0=-100, x1=612, y0=-100, y1=0 },
info: { x0=-100, x1=612, y0=512, y1=612 },
info: { x0=-100, x1=0, y0=0, y1=512 },
info: { x0=512, x1=612, y0=0, y1=512 }
info: }
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/selfdestruct.lua\000'
debug: Loading module '\000/lua/simcameramarkers.lua\000'
debug: Loading module '\000/lua/simdialogue.lua\000'
debug: Loading module '\000/lua/simdiplomacy.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/units/urb1103/urb1103_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
debug: Loading module '\000/units/uab0101/uab0101_script.lua\000'
debug: Loading module '\000/lua/aeonunits.lua\000'
debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000'
debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
debug: Loading module '\000/lua/sim/scripttask.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Loading module '\000/units/urb0101/urb0101_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/ui/game/buildmodedata.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:00:30
warning: Error running OnStartBeingBuilt script in Entity uel0105 at 1f168308: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1494): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2073): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2072>
debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000'
warning: Error running OnStartBeingBuilt script in Entity uel0105 at 1f16ad08: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1494): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2073): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2072>
debug: Loading module '\000/units/ual0105/ual0105_script.lua\000'
debug: Loading module '\000/units/uab1103/uab1103_script.lua\000'
warning: Error running OnStartBeingBuilt script in Entity uel0105 at 1eeca608: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1494): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2073): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2072>
warning: Error running OnStartBeingBuilt script in Entity uel0105 at 1dc1b308: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1494): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2073): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2072>
debug: Loading module '\000/units/url0105/url0105_script.lua\000'
debug: Loading module '\000/units/uea0001/uea0001_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
warning: Error running OnStartBeingBuilt script in Entity uel0105 at 1f5f7a08: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1494): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2073): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2072>
warning: Error running OnStartBeingBuilt script in Entity uel0105 at 1f5f3b08: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1494): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2073): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2072>
debug: Loading module '\000/units/uab1102/uab1102_script.lua\000'
warning: Error running OnStartBeingBuilt script in Entity uel0105 at 1f16f308: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1494): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2073): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2072>
warning: Error running OnStartBeingBuilt script in Entity uel0105 at 1b3e0a08: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1996): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1494): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2073): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2072>
debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
debug: Loading module '\000/units/urb1102/urb1102_script.lua\000'
debug: Current gametime: 00:01:00
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Re: Colors wrong after launching

Postby speed2 » 24 Dec 2018, 20:25

Disable all sim mods and try again
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Re: Colors wrong after launching

Postby Evildrew » 24 Dec 2018, 20:36

Sim mods means UI mods or all mods like 1.5x build range or quality improvement?
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Re: Colors wrong after launching

Postby PhilipJFry » 24 Dec 2018, 21:11

sim mods means all mods that affect the game simulation and are listed as such in the mod manager in the game lobby/client
(yes mods like 1.5x build range or quality improvement)
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Re: Colors wrong after launching

Postby Evildrew » 24 Dec 2018, 22:03

Ok must be those 2 mods then somehow...
But still doesnt explain where the color vanilla went
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Re: Colors wrong after launching

Postby PhilipJFry » 24 Dec 2018, 22:33

what do you mean by vanilla color?
we changed the faction colors in faf (a few times) to remove the ones that make icons hard to see (black) and a few other darker tones and replaced them with other colors

if you mean the beige then that was removed cause it looks exactly like the neutral civ color
https://github.com/FAForever/fa/blob/de ... tober-2018
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