crashes made by ISP ?

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crashes made by ISP ?

Postby ronin1138 » 05 Jan 2018, 23:25

i played this fabulous game for many years, from GPG (without crash) to now with some crashes with only few peoples.
it happens from 2 secondes after start to 5-6 minutes ...
the weird thing is theses peoples are only from one country : Canada.
Most of them makes me crash but not all...
perhaps an ISP problem ?



game.log
(113.27 KiB) Downloaded 65 times

forever.log
(137.54 KiB) Downloaded 73 times
STAY BRUTAL \m/ \m/
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Re: crashes made by ISP ?

Postby ronin1138 » 16 Feb 2018, 05:10

again and again and again
a crash at one seconde of the start.
JohnnyFlash a Canadian who makes me usually crash was here.
Attachments
forever.log
forever.log
(297.63 KiB) Downloaded 54 times
game.log
game.log
(101.98 KiB) Downloaded 53 times
STAY BRUTAL \m/ \m/
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Re: crashes made by ISP ?

Postby Uveso » 16 Feb 2018, 18:19

Error from forever.log(1):
Code: Select all
2018-01-05 20:01:45,533 ERROR    fa.upnp                        Exception in UPnP createPortMapping.
Traceback (most recent call last):
  File "src\fa\upnp.py", line 37, in createPortMapping
  File "<COMObject <unknown>>", line 4, in Add
pywintypes.com_error: (-2147352567, 'Une exception s’est produite.', (0, None, None, None, 0, -2147023830), None)

No errors in forever.log(2)

Maybe a good idea to just turn off/on your router. If you can play online in general, then i guess your router can handle UPnP.

last error in game.log(1):
Code: Select all
info: Error decompressing data from THX1138:62487: CDeflateOutputFilter::BufWrite(): call to deflate() failed.

and the same last error in Game.log(2):
Code: Select all
info: Error decompressing data from THX1138:63122: CDeflateOutputFilter::BufWrite(): call to deflate() failed.


Looks like a bad connection to THX1138.

I "guess" the problem is not on your side.
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Re: crashes made by ISP ?

Postby Wesmania » 16 Feb 2018, 18:30

I've seen UPnP not working quite often lately. Maybe Windows API changed something out of the blue, or maybe the client is not handling IPv6 correctly. IIRC UPnP shouldn't be necessary in 99% of cases, so you can try turning it off.
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Re: crashes made by ISP ?

Postby ronin1138 » 17 Feb 2018, 06:39

i crashed again

Wesmania wrote:I've seen UPnP not working quite often lately. Maybe Windows API changed something out of the blue, or maybe the client is not handling IPv6 correctly. IIRC UPnP shouldn't be necessary in 99% of cases, so you can try turning it off.



i will try it : :D
Attachments
game.log
game.log
(108.74 KiB) Downloaded 63 times
forever.log
forever.log
(43.83 KiB) Downloaded 44 times
STAY BRUTAL \m/ \m/
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Re: crashes made by ISP ?

Postby Uveso » 17 Feb 2018, 06:57

No errors inside forever.log. It's also showing that UPnP is working.

game.log. Same error like the last 2:
Code: Select all
info: Error decompressing data from THX1138:55217: CDeflateOutputFilter::BufWrite(): call to deflate() failed.


Is anybody else disconnecting from the game or just you ?
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Re: crashes made by ISP ?

Postby ronin1138 » 18 Feb 2018, 06:32

Is anybody else disconnecting from the game or just you ?


just me.
the weird thing is that disconnection appear only when i play with few players from Canada (not all).
I can play with people from Maroco, taiwan, japon brazil, singapor etc ... without probleme.
STAY BRUTAL \m/ \m/
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