Collection of current bugs

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Re: Collection of current bugs

Postby August » 18 Jun 2017, 17:24

if u give asfs sera acu hp buff , when the asf goes to refuel in the staging building , it gets stuck and wont leave the building.
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Re: Collection of current bugs

Postby keyser » 18 Jun 2017, 18:09

can't reproduce, can you reproduce it (sandbox) and post replay here ?
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Re: Collection of current bugs

Postby Exotic_Retard » 18 Jun 2017, 18:44

most likely he attempted to refuel while stalling. that makes them stuck
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Re: Collection of current bugs

Postby ZLO_RD » 18 Jun 2017, 21:07

keyser wrote:can't reproduce, can you reproduce it (sandbox) and post replay here ?


tested, had ACU with aura regen in one place and air stagin in other place, damaged some of my planes, send them to repair, they did repair and then lift from air staging.
ones that were full health refused to fly of air staging by themself, selecting air stagin and tell it to unload didn't help. I could lift them by selecting air stagin, then it has menu where shows loaded units, like in transport, then select planes individually and tell them to unload, and that worked...

maybe it is somethign bugged with having more HP than max HP? honestly i am not sure
also could not reporoduce similar thing with land units and transports
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Re: Collection of current bugs

Postby Grothe » 23 Jun 2017, 02:47

here is one:
clicking ladder-lure - fa starts 'Connecting...' -> bug message.
I get that mostly on first game after client start. games after that start in most case without the error.
Code: Select all
Traceback (most recent call last):
  File "H:/FAF/develop/client/src\fa\game_session.py", line 133, in _peer_bound
    self._game_connection.send('ConnectToPeer', '127.0.0.1:{}'.format(port), login, peer_id)
AttributeError: 'NoneType' object has no attribute 'send'

Runtime info:

FAF Username: Grothe
FAF Version: 0.13.0-rc-76-g27b119c

FAF Environment: production
FAF Directory: C:\Dokumente und Einstellungen\All Users\FAForever
FA Path: : C:\Programme\THQ\Gas Powered Games\Supreme Commander - Forged Alliance
Home Directory: C:\Dokumente und Einstellungen\*****\Eigene Dateien


to the fix:
before: FA: 'connecting...' + (behind FA hidden) BugMsg -> 'ok' -> FA: 'Setting up automatch...' forever until 'cancel'
after: FA: 'connecting...' -> 'Setting up automatch...' forever until 'cancel'
well, you can call that progress.
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Re: Collection of current bugs

Postby horatime » 06 Jul 2017, 08:17

Hello folks, it seems I´m unable to turn off the AI(no matter which one ie: random, rush, turtle, etc.) using the default command(alt + a) or using the console command (AIRunOpponentAI) .I obviously had the cheat mode on.

Ive found one work around though, it seems the AI doesnt know how to turn "off" the pause button on the bottom left of the UI, so you can shut down its SCU or factories(which does the same, at least at the beginning of the game).

PS: The console command is, knowingly, written wrong(its missing an underline) as the anti spam filter from the forum was thinking it was an URL.
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Re: Collection of current bugs

Postby MODDER » 07 Jul 2017, 11:28

After the battle came the loader of the FAF, and saw the window where it was...
Code: Select all
Traceback (most recent call last):
  File "src\connectivity\relay.py", line 36, in _ready_read
  File "src\connectivity\helper.py", line 201, in send_udp
  File "src\connectivity\qturnsocket.py", line 139, in sendto
  File "src\connectivity\turn.py", line 123, in send_to
TypeError: object of type 'NoneType' has no len()

Runtime info:

FAF Username: MODDER
FAF Version: 0.15.0+1
FAF Environment: production
FAF Directory: C:\ProgramData\FAForever
FA Path: : D:\Program Files\Game\Supreme Commander - Forged Alliance
Home Directory: C:\ProgramData\FAForever\user
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Re: Collection of current bugs

Postby Wesmania » 07 Jul 2017, 18:24

MODDER wrote:After the battle came the loader of the FAF, and saw the window where it was...


For all I can tell, this is a very rare race condition after we disconnect from another player. It's harmless, and the connectivity code will eventually be replaced anyway, so I'll just make a quick fix for this.
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Re: Collection of current bugs

Postby MODDER » 07 Jul 2017, 18:25

Cosmetic defect, but maybe not look attached picture.
Attachments
FAForever_18.41.08.jpg
FAForever_18.41.08.jpg (301.35 KiB) Viewed 3208 times
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Re: Collection of current bugs

Postby Wesmania » 07 Jul 2017, 19:28

That's weird, and really unexpected. We'll actually replace this game quality percentage with average player rating, since game quality is meaningless while it's not full anyway, so it'll go away by itself.
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