Bad rating change from a game? Report here

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: DukeOfEarl

Re: Bad rating change from a game? Report here

Postby Evildrew » 23 Apr 2017, 18:37

Hi,

We had d/c so everyone left before the game started, however my team all lost 3-4 points each and the other team gained 3-4 points, please advise :)
Attachments
bad score.png
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Evildrew
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Re: Bad rating change from a game? Report here

Postby partymarty81 » 24 Apr 2017, 01:25

Blodir wrote:Ladder game 6028182 (Nexus- Vs Blodir on "the land wilderness v3") from today has not affected ratings. The map vault shows this game as if it was 3 hours long and "?playing?". The game can't be found if searching with player name "Blodir", only when searching with "Nexus" does it show up.

I have just had this same issue, just now on a ladder game with XF-378k. Replay ID is 6111334, the game shows as still playing, yet I played another after to see if that would close it off and update ratings accordingly. I won the game, if you need anything else please let me know
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Re: Bad rating change from a game? Report here

Postby Malicious » 25 Apr 2017, 03:41

ok so ive played like 3 ladder games today, won vs Silene_Undulata lost vs GodKngXerxesNoob and won again vs Silene, the wins didn't affect rating but the loss did... it still shows that I am playing the games vs silene. this is pretty aggervating xd

Game 1: 6115761 (win)

Game 2: 6115818 (lose)

Game 3: 6115847 (win)
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Re: Bad rating change from a game? Report here

Postby DukeOfEarl » 27 Apr 2017, 12:53

READ THIS BEFORE POSTING

There are two possible bugs responsible for bad rating changes:

1. The server never closes the game because of weird connection issues - it never sees all players as having disconnected from the game. This bug is known and being worked on, you do not need to report it.

2.
There is a possible bug which leads to the server discarding game result messages because they cannot be properly matched to army slots.

To investigate this we need forever.log / forever.log.1 from when the game was played, both from the host and from at least one other player.

As always, also post game.log.
DevOps Councillor and Maintainer of the FAF Python Client
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Re: Bad rating change from a game? Report here

Postby Mach » 22 May 2017, 18:31

Setons game didnt change rating? Logs in fileˇˇ
Attachments
New folder.rar
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Re: Bad rating change from a game? Report here

Postby Fyren » 28 May 2017, 23:55

no rating change from game, and the game doesn't exist in opponents replays. game starts at 21:14
6279259.png
6279259.png (3.12 KiB) Viewed 2831 times


game.log
Spoiler: show
info: }
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warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
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warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
info: Sending game result: 1 score 1
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: GAMERESULT : \000score 1
info: Sending game result: 2 defeat -10
info: GAMERESULT : \000defeat -10
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
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debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/fighter_generic.dds
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debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/ship_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/experimental_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/commander_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/factory_generic.dds
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
info: Sending stats: 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debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
info: Sending game result: 1 victory 10
info: GAMERESULT : \000victory 10
info: Sending stats: 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info: syncing max ping markers: \00015
warning: Error running OnRelease script in <deleted object>: ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(86): attempt to call method `OnDirty' (a nil value)
stack traceback:
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(86): in function `SetValue'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(97): in function `Set'
...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(255): in function `SetCurrentSkin'
...\faforever\gamedata\lua.nx2\lua\ui\dialogs\score.lua(383): in function `CreateSkirmishScreen'
...\faforever\gamedata\lua.nx2\lua\ui\dialogs\score.lua(373): in function `CreateDialog'
...aforever\gamedata\lua.nx2\lua\ui\game\gameresult.lua(72): in function <...aforever\gamedata\lua.nx2\lua\ui\game\gameresult.lua:71>
...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(863): in function `OnClick'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
debug: OpenMovie /movies/menu_background.sfd: 73807
debug: Preparing movie /movies/menu_background.sfd: 73807
debug: Preparing movie /movies/menu_background.sfd: 73807
debug: Preparing movie /movies/menu_background.sfd: 73807
debug: Preparing movie /movies/menu_background.sfd: 73807
debug: Preparing movie /movies/menu_background.sfd: 73807
debug: Preparing movie /movies/menu_background.sfd: 73807
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/textures/ui/common/hotstats/bt_sca.dds
debug: Playing movie c:\program files\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 73807
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h26m12s
Fyren
Crusader
 
Posts: 11
Joined: 16 Sep 2016, 21:26
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FAF User Name: Fyren

Re: Bad rating change from a game? Report here

Postby Endranii » 01 Jun 2017, 18:45

No rating change after the game concluded.

Image

Logs in rar file.
Unfortunately the replay is desynced after the death of first player.
Attachments
New folder (2).rar
(91.39 KiB) Downloaded 76 times
Endranii
Avatar-of-War
 
Posts: 174
Joined: 16 Feb 2017, 18:07
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Been liked: 41 times
FAF User Name: Empty_Spot

Re: Bad rating change from a game? Report here

Postby HackingNoob » 28 Jun 2017, 15:57

Hey everyone,

lately i experienced a crazy bug in ladder1v1 .... i spawned on the map but there was no opponent ... so after waiting for like 5 min i decided too leave the empty map and that lost me about 15-20 ratingpoints xD

so if someone could help me id be very thankful :)
Replay UID : 6412748
HackingNoob
 
Posts: 2
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Re: Bad rating change from a game? Report here

Postby Azyke » 18 Jul 2017, 05:39

Azyke 6509267 Show loose/loose for both teams but our team won with no desync's. Logs and replay in rar file.

Image
safe upload site
Attachments
Win.rar
(373.38 KiB) Downloaded 63 times
Azyke
 
Posts: 6
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FAF User Name: Azyke

Re: Bad rating change from a game? Report here

Postby Dietmaster » 20 Jul 2017, 20:41

Replay UID: 6519846 - Dual gap 5.6. I killed 5 ACU, none of the team died, yet rating +5. Why ? It's written somewhere how the rating is calculated, because it's different every time. When I lose, so I subscribe more than when I win. It's alright?
Dietmaster
 
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