EXCEPTION_ACCESS_VIOLATION (0xc0000005)

Troubleshooting of problems with Forged Alliance Forever.

Moderator: DukeOfEarl

EXCEPTION_ACCESS_VIOLATION (0xc0000005)

Postby edmundopt » 17 Jul 2017, 00:14

#6504211, not sure what I was doing but I think a restorer just died over flack, and I went top to upgrade land fac

EDIT: my local replay, witch I attached reproduces the same error

here's the complete thing :



Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00598eec
attempted to read memory at 0x000000e4

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1585.56 /deviation 91.0321 /country PT /init init_faf.lua /numgames 1697 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6504211/QuickDrawMcGraw.SCFAreplay /gpgnet 127.0.0.1:49190

Callstack:
Unknown symbol (address 0x00598eec)
Unknown symbol (address 0x00409243)
Unknown symbol (address 0x00409b2b)
Unknown symbol (address 0x0074a110)

Last 100 lines of log...

debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/textures/ui/icons_strategic/factory_generic.dds
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warning: Error running sim lua callback function 'GiveOrders':
attempt to use as string a nil value
stack traceback:
[C]: in function `GetEntityById'
...data\faforever\gamedata\lua.nx2\lua\spreadattack.lua(202): in function `fn'
...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(16): in function <...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua:13>
warning: Error running sim lua callback function 'GiveOrders':
attempt to use as string a nil value
stack traceback:
[C]: in function `GetEntityById'
...data\faforever\gamedata\lua.nx2\lua\spreadattack.lua(202): in function `fn'
...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(16): in function <...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua:13>
warning: Error running sim lua callback function 'GiveOrders':
attempt to use as string a nil value
stack traceback:
[C]: in function `GetEntityById'
...data\faforever\gamedata\lua.nx2\lua\spreadattack.lua(202): in function `fn'
...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(16): in function <...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua:13>
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warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
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warning: ACU kill detected. Rating for ranked games is now enforced.
info: Sending game result: 2 score 1
info: GAMERESULT : \000score 1
debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
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info: Sending game result: 5 defeat -10
info: GAMERESULT : \000defeat -10
info: Sending stats: 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debug: Loading module '\000/units/zab9501/zab9501_script.lua\000'
warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
debug: Loading module '\000/units/uab1302/uab1302_script.lua\000'
Attachments
6504211-QuickDrawMcGraw.fafreplay
(233.72 KiB) Downloaded 7 times
game.log
(209.48 KiB) Downloaded 4 times
forever.log
(475.95 KiB) Downloaded 2 times
edmundopt
Crusader
 
Posts: 38
Joined: 11 Jul 2012, 14:04
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Been liked: 9 times
FAF User Name: SpeedyGonzales

Re: EXCEPTION_ACCESS_VIOLATION (0xc0000005)

Postby PhilipJFry » 18 Jul 2017, 12:20

https://github.com/FAForever/fa/issues/1900
not sure if related maybe someone else knows
faf username was QuickDrawMcGraw, time of the error is around 20:43, online replay is corrupted
cats>dogs
post logs
User avatar
PhilipJFry
Evaluator
 
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FAF User Name: PhilipJFry

Re: EXCEPTION_ACCESS_VIOLATION (0xc0000005)

Postby Uveso » 18 Jul 2017, 17:50

Can't play the replay at the moment.

Was the violation at address 0x00598eec ? (Only the adress counts, its like a linenumber inside a script.)
User avatar
Uveso
Evaluator
 
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FAF User Name: Uveso

Re: EXCEPTION_ACCESS_VIOLATION (0xc0000005)

Postby PhilipJFry » 18 Jul 2017, 18:04

That's the unhandled excepction error message content i get from watching the replay until it crashes
Code: Select all
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00598eec
    attempted to read memory at 0x000000e4

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /replay C:/ProgramData/FAForever/cache/temp.scfareplay /init init_faf.lua /nobugreport /log C:\ProgramData\FAForever\logs\replay.log /replayid 6504211

Callstack:
   Unknown symbol (address 0x00598eec)
   Unknown symbol (address 0x00409243)
   Unknown symbol (address 0x00409b2b)
   Unknown symbol (address 0x0074a110)

Last 100 lines of log...

info: GAMERESULT : \000defeat -10
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/fighter_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/land_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/ship_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/experimental_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/commander_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/textures/ui/icons_strategic/factory_generic.dds
debug: Loading module '\000/units/ual0208/ual0208_script.lua\000'
debug: Loading module '\000/units/xaa0202/xaa0202_script.lua\000'
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debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
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debug: Loading module '\000/projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua\000'
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debug: Loading module '\000/units/xsb1302/xsb1302_script.lua\000'
debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000'
debug: Loading module '\000/units/xsb2301/xsb2301_script.lua\000'
debug: Loading module '\000/units/uea0101/uea0101_script.lua\000'
debug: Loading module '\000/units/ueb4203/ueb4203_script.lua\000'
debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000'
debug: Loading module '\000/units/uab0301/uab0301_script.lua\000'
debug: Loading module '\000/units/uab2303/uab2303_script.lua\000'
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debug: Loading module '\000/units/uab4202/uab4202_script.lua\000'
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debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000'
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debug: Loading module '\000/units/uel0202/uel0202_script.lua\000'
debug: Loading module '\000/projectiles/adflaserlight01/adflaserlight01_script.lua\000'
debug: Loading module '\000/units/xsb2204/xsb2204_script.lua\000'
warning: Error running sim lua callback function 'GiveOrders':
         attempt to use as string a nil value
         stack traceback:
            [C]: in function `GetEntityById'
            ...data\faforever\gamedata\lua.nx2\lua\spreadattack.lua(202): in function `fn'
            ...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(16): in function <...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua:13>
warning: Error running sim lua callback function 'GiveOrders':
         attempt to use as string a nil value
         stack traceback:
            [C]: in function `GetEntityById'
            ...data\faforever\gamedata\lua.nx2\lua\spreadattack.lua(202): in function `fn'
            ...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(16): in function <...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua:13>
warning: Error running sim lua callback function 'GiveOrders':
         attempt to use as string a nil value
         stack traceback:
            [C]: in function `GetEntityById'
            ...data\faforever\gamedata\lua.nx2\lua\spreadattack.lua(202): in function `fn'
            ...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(16): in function <...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua:13>
debug: Loading module '\000/units/uab0302/uab0302_script.lua\000'
debug: Loading module '\000/units/uab2108/uab2108_script.lua\000'
debug: Loading module '\000/units/uea0103/uea0103_script.lua\000'
debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
debug: Loading module '\000/units/xsa0202/xsa0202_script.lua\000'
debug: Loading module '\000/projectiles/tdfovercharge01/tdfovercharge01_script.lua\000'
debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000'
debug: Loading module '\000/projectiles/tifartillery01/tifartillery01_script.lua\000'
debug: Loading module '\000/units/ual0304/ual0304_script.lua\000'
debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000'
debug: Loading module '\000/projectiles/aifmiasmashell02/aifmiasmashell02_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
debug: Loading module '\000/units/uel0205/uel0205_script.lua\000'
debug: Loading module '\000/units/zab9602/zab9602_script.lua\000'
debug: Loading module '\000/units/uel0307/uel0307_script.lua\000'
debug: Loading module '\000/projectiles/sboothetacticalbomb02/sboothetacticalbomb02_script.lua\000'
debug: Loading module '\000/units/zsb9501/zsb9501_script.lua\000'
debug: Loading module '\000/units/xaa0305/xaa0305_script.lua\000'
debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000'
debug: Loading module '\000/projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua\000'
debug: Loading module '\000/projectiles/aifsonanceshell01/aifsonanceshell01_script.lua\000'
debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000'
debug: Loading module '\000/projectiles/aaazealotmissile02/aaazealotmissile02_script.lua\000'
debug: Loading module '\000/projectiles/adfheavydisruptorcannon01/adfheavydisruptorcannon01_script.lua\000'
debug: Loading module '\000/units/xsl0111/xsl0111_script.lua\000'
debug: Loading module '\000/projectiles/adfquadlaserlight01/adfquadlaserlight01_script.lua\000'
debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000'
debug: Loading module '\000/projectiles/saashleoaagatlinggun03/saashleoaagatlinggun03_script.lua\000'
debug: Loading module '\000/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua\000'
debug: Loading module '\000/units/xsb0302/xsb0302_script.lua\000'
debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
info: Sending game result: 2 score 1
info: GAMERESULT : \000score 1
info: Sending game result: 5 defeat -10
info: GAMERESULT : \000defeat -10
debug: Loading module '\000/units/zab9501/zab9501_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
debug: Loading module '\000/units/uab1302/uab1302_script.lua\000'
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PhilipJFry
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Re: EXCEPTION_ACCESS_VIOLATION (0xc0000005)

Postby Uveso » 18 Jul 2017, 19:10

Yes, thank's.

It's the same error.

I added a post in github, so we will remember this forum thread if we know more about the error.
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Uveso
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