Trouble with FAF launching game

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Trouble with FAF launching game

Postby Jossy » 08 Jan 2013, 08:17

Ever since a few days before new years I have had trouble hosting a game of FA

I can use the 1v1 automatch maker and start a game no problem
I can join an already hosted game no problem
I can launch a game on my local client
However, I cannot host a game myself now.

When I create a custom game, FAF launches into FA, but then it will hang on the FA lobby loadup window (the one that says "connecting" and has the "abort connection" button. Here it remains. I can click on the abort connection button and it aborts.

I have original install from disk and have no links to the steam version.
I have reinstalled supcom, FA and FAF, patched to 3599

Logs:

2013-01-08 19:00:48,861 INFO faf.main >>> --------------------------- Application Launch
2013-01-08 19:00:49,954 DEBUG faf.fa.relayserver initializing...
2013-01-08 19:00:51,025 INFO faf.util Read common stylesheet: client/client.css
2013-01-08 19:00:51,331 INFO faf.util Read common stylesheet: stats/formatters/style.css
2013-01-08 19:00:51,348 INFO faf.util Read common stylesheet: tournaments/formatters/style.css
2013-01-08 19:00:51,348 DEBUG faf.vault Map Vault tab instantiating
2013-01-08 19:00:51,359 INFO faf.replays Replays Widget instantiated.
2013-01-08 19:00:51,364 INFO faf.tutorials Tutorials instantiated.
2013-01-08 19:00:51,380 INFO faf.fa.replayserver listening on address 127.0.0.1:15000
2013-01-08 19:00:51,380 INFO faf.fa.relayserver relay listening on address 127.0.0.1:50049
2013-01-08 19:00:51,767 INFO faf.client Outgoing JSON Message: {"command": "ask_session"}
2013-01-08 19:00:54,519 INFO faf.client Attempting to login as: Lord_Malketh
2013-01-08 19:00:54,519 INFO faf.client Outgoing JSON Message: {"version": 593, "command": "hello", "local_ip": "192.168.1.100", "login": "Lord_Malketh", "password": "4275c6ea87e23068437588073251052472aedfce4f7f23a5d45c3513431a37eb", "unique_id": "DVlDa1VFY1c0enc2OS8rWkt3aVlveHc9PVl3TVFNNlFFM1ZZTkhKMko1RHBwNHp5\nWE5MREtDNHQ5TDlpK0tRNy9JYVNCa0lLYW1Hd1J6S1c5ak1VRk5qVEcKTGRvZTRG\nT0JJanVyRW5VTXFEUFBmL2NaUDdaOFdkWlVIbVhJeVYzMzdpbm1QQkZvc2NobEtw\nQk1iaGhPWTJFTgpsQ1dDWnVaNVc0T0JzNk1ZeHR3Y3FyRzk2RUUvUCs2OXhGbnJM\nSVYxK1pKMGtwY0NQQ0ttV25wclNTQkhLNUlvCjJndTNOWUlkUC91V2JNVXpQTHRx\nMWlJUVNXb0hYem82UDI1aWZoMVB4S2EzdW1ja1BzeUx4YmJxRHRVc2RicTEKSXRC\nMFFrNkJIZGxINkhVTDFEKzlndXpNdFIxR1lZMWpFR1NmSE1vZnN0aUtqcG8zdVFU\nQkxzRSszR3R6RGl1VgplVjBJRVg3ZlhCeTdacDhQcWRZR2NKY0xrVnQ2TDQzRGxp\naTFoL0EzaTNNL2Z6QTVUam5abFR1WHJIbTVwc29aCklZZ0psVUZxNXNiOE53QzZh\nNXRvNjVsMHpGaWhDN29sSGo4dzIyYkRNa3d2YXFFM0pZbjJ5NERDZ2NCUlIvM0UK\nMDErd3ZJUmZoazNRRi9kdnR0ZDhOV05WcWJqOU5IYkpib3d5ckd1dTk4QmNFcFdP\ncWMxUU50TDFEWGs3R2Z0OAo1QWUra3hJQVl6TTZUcUsrNnp3TVBKbGZDTm5VUGRo\nRjFZem9Tb2VneHpNVlpSQVl3UG9XVEo3REhPYTdqODZUCjQ3Q21yN3ZJeFhVb01u\nbGxIQVE2TnpFMmFxV0FlQjZYTDlhRGFodzBMSTVoYXk4ZlhyNjN4Sk43TXdUUUxa\nc2EKZWRtMVozTmN0dG11ZEVOUHpqdE8vUWptQ2tqVWRTV0dCbTEvdXBGZ3dKQT1D\nd3hXYkpGUUF6c2F5UjdqVEYxRGdEd3FVanAzUm8rdHZka2xyUT09"}
2013-01-08 19:00:55,148 INFO faf.client Login accepted.
2013-01-08 19:01:01,355 INFO faf.fa Checking FA for: faf and map None
2013-01-08 19:01:01,368 INFO faf.fa Updating FA for mod: faf, version None
2013-01-08 19:01:04,053 INFO faf.fa Writing fa_path.lua config file.
2013-01-08 19:01:05,382 INFO faf.client Outgoing JSON Message: {"access": "public", "mapname": "arrakis.v0001", "command": "game_host", "title": "ANZAC - Private", "gameport": 6112, "options": [], "mod": "faf"}
2013-01-08 19:01:05,819 INFO faf.client Handling game_launch via JSON {u'args': [u'/ratingcolor 76767676', u'/numgames 7'], u'command': u'game_launch', u'uid': 544618, u'mod': u'faf'}
2013-01-08 19:01:05,819 INFO faf.fa.upnp Creating UPnP port mappings...
2013-01-08 19:01:06,280 INFO faf.fa.upnp -> UDP mapping of 192.168.1.100:6112 to 124.197.25.163:6112
2013-01-08 19:01:06,290 INFO faf.fa Running FA with info: {'recorder': u'Lord_Malketh', 'game_time': 1357624866.291, 'uid': 544618, 'version_info': {'lobby': '0.7.593'}, 'featured_mod': u'faf'}
2013-01-08 19:01:06,290 INFO faf.fa Running FA via command: "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" /ratingcolor 76767676 /numgames 7 /mean 1367.14 /deviation 213.701 /init init_faf.lua /log "C:\ProgramData\FAForever\logs\game.log" /savereplay gpgnet://localhost/544618/Lord_Malketh.SCFAreplay /nobugreport /gpgnet 127.0.0.1:50049
2013-01-08 19:01:06,312 INFO faf.client FA has launched in an attached process.
2013-01-08 19:01:22,453 DEBUG faf.fa.relayserver incoming connection to relay server...
2013-01-08 19:01:22,453 INFO faf.fa.relayer FA connected locally.
2013-01-08 19:01:22,453 INFO faf.fa.relayer FA will use local port 53982
2013-01-08 19:01:22,454 INFO faf.fa.relayer UDP relay port 6112
2013-01-08 19:01:22,796 DEBUG faf.fa.relayer faf server faforever.com:7001
2013-01-08 19:01:22,796 DEBUG faf.fa.relayer Initializing ping timer
2013-01-08 19:01:22,796 INFO faf.fa.relayer reading socket from FA
2013-01-08 19:01:22,798 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameState", "chuncks": ["Idle"]}
2013-01-08 19:01:23,155 INFO faf.fa.relayer Command received from server : {"commands": [0, 6112, "Lord_Malketh", 19732, 1], "key": "CreateLobby"}
2013-01-08 19:01:23,155 INFO faf.fa.relayer Command received from server : {"commands": ["91.229.20.50:30351", "/PLAYERID 19732 Lord_Malketh"], "key": "SendNatPacket"}
2013-01-08 19:01:23,397 INFO faf.fa.relayer reading socket from FA
2013-01-08 19:01:23,397 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameState", "chuncks": ["Lobby"]}
2013-01-08 19:01:23,746 INFO faf.fa.relayer Command received from server : {"commands": ["arrakis.v0001"], "key": "HostGame"}
2013-01-08 19:01:23,770 INFO faf.fa.relayer reading socket from FA
2013-01-08 19:01:23,772 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["TeamSpawn", "random"]}
2013-01-08 19:01:23,772 INFO faf.fa.relayer reading socket from FA
2013-01-08 19:01:23,772 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["TeamLock", "locked"]}
2013-01-08 19:01:23,772 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["AutoTeams", "none"]}
2013-01-08 19:01:23,772 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["UnitCap", "500"]}
2013-01-08 19:01:23,772 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["FogOfWar", "explored"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["Victory", "demoralization"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["Timeouts", "3"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer reading socket from FA
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["GameSpeed", "normal"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["CheatsEnabled", "false"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["CivilianAlliance", "enemy"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["PrebuiltUnits", "Off"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["NoRushOption", "Off"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["RandomMap", "Off"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["Score", "yes"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["Share", "no"]}
2013-01-08 19:01:23,773 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["CheatMult", "2.0"]}
2013-01-08 19:01:23,775 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["BuildMult", "2.0"]}
2013-01-08 19:01:23,775 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["OmniCheat", "on"]}
2013-01-08 19:01:23,775 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["LandExpansionsAllowed", "5"]}
2013-01-08 19:01:23,775 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["NavalExpansionsAllowed", "4"]}
2013-01-08 19:01:23,775 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["TMLRandom", "0"]}
2013-01-08 19:01:23,775 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "GameOption", "chuncks": ["ScenarioFile", "/maps/arrakis.v0001/arrakis_scenario.lua"]}
2013-01-08 19:01:24,151 INFO faf.fa.relayer reading socket from FA
2013-01-08 19:01:24,153 INFO faf.fa.relayer Command transmitted from FA to server : {"action": "ProcessNatPacket", "chuncks": ["91.229.20.50:30351", "PACKET_RECEIVED 6112"]}
2013-01-08 19:01:24,542 INFO faf.fa.relayer Command received from server : {"commands": ["91.229.20.50:30351", "/PLAYERID 19732 Lord_Malketh"], "key": "SendNatPacket"}
2013-01-08 19:01:24,542 INFO faf.client port used : 6112
2013-01-08 19:02:00,285 INFO faf.fa.relayer FA disconnected locally.
2013-01-08 19:02:00,285 INFO faf.fa.relayer remove relay
2013-01-08 19:02:00,285 DEBUG faf.fa.relayer destructor called
2013-01-08 19:02:00,953 INFO faf.client FA has finished with exit code: 0
Jossy
 
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Re: Trouble with FAF launching game

Postby Ze_PilOt » 08 Jan 2013, 09:38

Sometimes/often, the other guy disconnect (forgot that he was searching and cancel ?) or don't have the port forwarded.

Nothing abnormal, and all is correct on your side from what I'm seing.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Trouble with FAF launching game

Postby Jossy » 08 Jan 2013, 09:55

Sorry I may not have said clearly.
The problem is when I try to host a game. The lobby will not load up, just hangs on connecting (but abort button is still responsive)
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Re: Trouble with FAF launching game

Postby Ze_PilOt » 08 Jan 2013, 10:27

From what I see in your log, you've reach a lobby without any trouble (your FA send infos about it to to the server).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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