Seraphim destroyers

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Seraphim destroyers

Postby BenDover » 05 Nov 2012, 18:31

Hi :) Idk what happened to old bugs thread so Im making my own :D
So I just noticed a thing that may be obvious to some of you but since Ive never played sera on water.. The sera destroyer fires on ally ships when they are in front of it, it doesnt do any damage to allies but doesnt do any to enemy either.. I tested with other destroyers and this apply only to seraphim which is why Im writing about it here. Someone might say that it fires lasers and its supposed to look like this, maybe, but if ally gives you his units sera destroyers can suddenly hit enemies right through other ships. Im not sure how others feel about it but IMHO this should be changed :mrgreen:
Just to avoid misunderstandings - I mean change sera lasers so they can shoot through ally units.
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Re: Seraphim destroyers

Postby ColonelSheppard » 05 Nov 2012, 19:27

the lasers only deal no damage to your own ships i guess they will apply dmg on allied ships and thats meant to be like this
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Re: Seraphim destroyers

Postby BenDover » 05 Nov 2012, 20:23

They dont apply any damage to allied ships, besides if no other destroyer have this 'flaw' why should sera?
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Re: Seraphim destroyers

Postby Batmansrueckkehr » 06 Nov 2012, 12:47

can u post a replay of this?
UET_bat
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Re: Seraphim destroyers

Postby BenDover » 06 Nov 2012, 19:42

Sure http://speedy.sh/KQU9w/412682-BenDover.fafreplay
units on this rep are on godmode true, but I tested it later and its like I said - no damage to ally.
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Re: Seraphim destroyers

Postby ColonelSheppard » 07 Nov 2012, 01:26

UEF, Cybran, Aeon --> some kind of long direct fire/arty mix (+splash)
sera --> LAZOR

that has adavantages and disadvantages, there is no bug with it :roll:
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Re: Seraphim destroyers

Postby BenDover » 07 Nov 2012, 02:31

In that case laser should also be blocked by your own units and thats not the case.. wait, that sound like a bug to me.

Besides the 'feature' is useless and only forces your ally to give you his fleet, nothing more, nothing less...
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Re: Seraphim destroyers

Postby NotAsian » 07 Nov 2012, 03:44

BenDover wrote:In that case laser should also be blocked by your own units and thats not the case.. wait, that sound like a bug to me.

Besides the 'feature' is useless and only forces your ally to give you his fleet, nothing more, nothing less...


This "bug" your describing is a inconsistency that came about from people complaining about friendly fire on their own units. You may have noticed pd can do friendly fire to allies but passes right through your units.
The uef battle-cruiser can kill allied units to my memory so ide stop complaining about this or sera may end up the same.
Intentions for modification of next season of ladder
viewtopic.php?f=2&t=2030
very minor and feels like a waste.
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Re: Seraphim destroyers

Postby -_V_- » 07 Nov 2012, 04:53

friendly fire should be applied for everything!

You receive a shot, you should lose HP no matter what the source is.
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Re: Seraphim destroyers

Postby Iszh » 07 Nov 2012, 09:24

poor cybran t1 army or lobo spammer they would blow their own army/base to heaven when enemy is rushing through with scouts xD
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