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Bugs

PostPosted: 28 Sep 2012, 19:57
by Softly
Isn't the commander death nuke meant to do a maximum of 2000 damage? I was surprised to die in this game and re-watching I had just over 2300 health when his com blew mine up. No other fire to account for the extra 300 damage... (11 mins)

Also when googui suicided his com it killed a bunch of full health (2500) asf (16 mins 5 secs) which leads me to suspect that the death nuke does more than 2000 damage.

Finally the fire beetles totally failed, only one of the three actually hit, one missed and one died for no reason... unless it was killed by the other fire beetle which I thought wasn't supposed to happen? (10 mins 20 secs)

[EDIT] Death nuke doing 2500 damage
346844-XBX-DalliDilli.fafreplay
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Re: Bugs

PostPosted: 28 Sep 2012, 20:20
by Koecher
Short version: the ACU death nuke deals 2500 Damage to Units.

Long Version:
check out the Stats: http://www.faforever.com/faf/unitsDB/un ... bp=UEL0001
There you'll find:
Code: Select all
   Death Nuke (Death, Deathnuke):
nuke: inner ring damage: 2000, inner ring radius: 30, outer ring damage: 500, outer ring radius: 40
firing tolerance: 2


You'll need to add the 500dmg from the outer ring to the 2000 of the inner ring (if a unit is in the inner ring, ofc)

Re: Bugs

PostPosted: 28 Sep 2012, 20:37
by Softly
Ok I was under the impression that it was meant to be 2000 damage total in the inner ring.

I guess I can cope with that.

Still my fire beetles would have made this kind of investigation unnecessary if they had worked...

Score not given from win

PostPosted: 09 Oct 2012, 17:43
by zeronull
Hey Ze-Pilot,

My team nor I received credit for this game last night 4x4 setons

1 guy (rockaholic) never disconnected beacuse he had to goto work and when I came back on this morning I still had not gotten any score and we won.

thanks

zeronull

Re: Bugs

PostPosted: 09 Oct 2012, 19:55
by Ze_PilOt
That can happen.