Your local FA send it to a local server, and that local server send it to mine.
This is done by tcp on a random port that should be opened and free each time.
In your faforever.log :
2012-09-19 16:45:51,917 INFO faf.fa.relayer FA connected locally.
2012-09-19 16:45:51,917 INFO faf.fa.relayer FA will use local port
55416That's the local server (each time different).
2012-09-19 16:45:51,917 INFO faf.fa.relayer UDP relay port 7765
2012-09-19 16:45:52,016 DEBUG faf.fa.relayer faf server
faforever.com:7001That's the remote server.
- Code: Select all
nfo: LOBBY: starting with local uid of 4390 [VoR_Disturbed]
info: GPGNET: entering lobby state.
warning: GPGNET: Error processing gpg.net command HasSupcom: attempt to call a nil value
stack traceback:
warning: GPGNET: Error processing gpg.net command HasForgedAlliance: attempt to call a nil value
stack traceback:
That in your game.log is really weird.
I'm pretty sure it's related.