New Canis: 1+13+11x2+14+12(reclaim starting ress. = more reclaim, reclaim - middle = some reclaim, civilians = base t1 defences)
New Canis: 10+8+11x12+9+7 (dynamic spawn = all mexes, civilians = base no defences, reclaim - middle = more reclaim)
Setons: 1+13+3x14+4+2 (number middlemex = disabed, number sidemex = disabled, additional underwatermex = enabled, reclaim - back = one t2 pgen)
Setons: 15+3+11x16+4+12 (additional underwatermex = more mex, reclaim - middle = some reclaim, Civilian Base = t3, reclaim - back = two t2 pgen, expand 10min, Hard FFA)
Neptune: 7+9+10x8+12+11 (number middlemex = disabed, reclaim = fleet+ bomber)
Neptune: 13+1+9x14+2+12 (dynamic spawn = 1 mex CRAZYRUSH, underwater mexes = disabled, number middlemex = disabed)
Hilly: 16+14+12x15+13+11 (additional reclaim = megabot, number side mex (middle) = enabled, additional mex = enabled, close spawn mex 7+8, civ. base middle = t2 defences, heavy defences middle = walls + shields)
Hilly: 1+3+16x2+4+15 (dynamic spawn = hilly 4v4 mexes, number side mex(middle) = more mex, additional reclaim = some reclaim, civ base side = t1 defences)
Flooded Tabula: 8+10+1x2+9+7 (additional hydros = enabled, reclaim = more reclaim, reclaim (side) = battleship, Civilians = t1 def)
Flooded Tabula: 10+14+2x9+13+1 (civilians = base - t3 defences, additional reclaim = destroyer+frigates, additional sidemex = disabled, additional middlemex = enabled)
Canis: 10+4+2x1+3+9 (civilians = base - t2 defences, reclaim - side = stratbomber, reclaim - middle = lot of reclaim, change natural reclaim = 0.4 times lower, close spawn mex 11+12)
Canis: 14+12+2x1+13+11 (dynamic spawn = CRAZYRUSH mexes)
Wonder Open: 2+4+6x1+3+5 (dynamic spawn = all mexes, number middle mex = disabled, number side mex top = disabled, number side mex bottom = disabled, Hard FFA)
Wonder Open: 9+16+4x3+15+10 (number middle mex = even more mass, reclaim - middle = more reclaim, civilian base = t1 defences, close spawn mex 13+14)
Point of Reach: 5+9+8x6+10+7 (reclaim = ships+air+island, Civilian Base = enabled - t1 defences, reclaim - middle = very large fleet, close spawn mex 3+4)
Point of Reach: 13+11+15x14+12+16 (FORWARD CRAZYRUSH mex = enabled)
Point of Reason: 5+9+8x6+10+7 (reclaim = ships+air+island, Civilian Base = enabled - t2 defences, reclaim - middle = small fleet, close spawn mex 1-4)
Point of Reason: 13+11+15x14+12+16 (FORWARD CRAZYRUSH mex = enabled, close spawn mex = 7+8)
Ians Cross: 5+12+9x6+11+10 (additional middlemex = more mex, additional sidemex = more mex)
Ians Cross: 1+5+8x2+6+7 (reclaim - middle = aeon patrol, additional sidemex = more side mexes, close spawn mex 11+12)
Ians Cross: 2+4+10+x1+3+9 (claustrophobia, preset = custom, startuptime = 10 min, shrink interval = 30 sec, shrink count = 25, end size = not small, close spawn mex 15+16)
Hungdaks Cayon: 15+7+11x16+12+8 (jamming = enabled, additional reclaim = more reclaim, civilian base = t1 defences, number sidemex = more mex)
Hungdaks Cayon: 3+13+11x12+4+14 (dynamic spawn = all mexes, civilian base = t2 defences+shields, FORWARD CRAZYRUSH MEX)
Argon: 12+14+16x11+13+15 (civ. base side = t1 defences, civ. base middle = t1 defences, number middlemex = more mex, number sidemex = more mex, claustrophobia, close spawn mex 5-8)
Argon: 4+10+2x1+3+9 (FORWARD CRAZYRUSH mex = enabled, t1 civ base mid + extreme shields, close spawn mex 11+12, Hard FFA)
Flooded Argon: 14+16+8x13+15+7 (dynamic spawn = all mexes, more reclaim, civ. base side = t3 civs, civ. base side shield = more shields)
Flooded Argon: 1+4+15x16+3+2 (reclaim = much more reclaim, number sidemex = more mex, civ. base side = t2 defences, civ. base side shield = some shields, close spawn mex 5-8)
Twin Rivers: 14+16+2x15+13+1 (t2 wrecks, more mid mexes, enabled more hydros, close spawn mex 3+4)
Twin Rivers: 9+11+13x14+10+12 (dynamic spawn = all mex, Hard FFA)
Fields of Great Phoenix: 6+8+10x9+7+5 (dynamic spawn = 1 CRAZYRUSH mex, reclaim = ahwassa)
Fields of Great Phoenix: 15+7+6x16+8+5 (t1/t2 navy+strat, t1 civs on the mid, t1 civs on sides, more underwater mexes, more sidemexes, additional mexes enabled)
Fields of the Great Phoenix: 14+8+6x13+5+7 (reclaim = t1/t2 navy+ stratbomber, additional mex = enabled, additional underwater mex = enabled, number middlemex = more mex, claustrophobia)
Flooded Corona: 10+5+11x12+6+9 (FORWARD CRAZYRUSH mex = enabled, additional hydros = enabled)
Flooded Corona: 16+14+12x15+13+11 (dynamic spawn = 4v4 mexes, civilians = no def, reclaim = much more reclaim)
Flooded Corona: 16+9+8x7+10+15 (number plateaumex = enabled, civ base side = t1 defences, civ base side shields = some shields, natural reclaim 0.8 times lower)
Regor: 10+6+4x9+3+5 (reclaim = no additional reclaim, dynamic spawn = CRAZYRUSH 1 mex)
Regor: 1+5+11x2+6+12 (additional middlemex = more mex)
Regor: 2+8+9x10+7+1 (number middlemex = more mex, number underwater mex = fewer mexes, number backmex = fewer mex, reclaim middle = no relcaim, reclaim side = small t2 army, change natural reclaim = 2 times higher)
New Zeta Wonder: 14+4+16x13+15+4 (number middlemex = more mexes, number sidemex = more mex, reclaim side = medium t3 force)
New Zeta Wonder: 1+3+11x2+12+4 (civilian base = t3+shields, Hard FFA BEWARE THE CIVILIANS!!!)
Diversity: 3+7+5x4+8+6 (additional mex = enabled, reclaim = more reclaim, additional hydro = enabled, civilian base = t2 defences, civilian shields = some shields, close spawn mex 9+10, claustrophobia)
Diversity: 7+9+12x8+10+11 (forward crazyrushmex = enabled, underwatermex = much more mex, additional mex = enabled, reclaim = much more reclaim, additional hydro = enabled, civilian base = t1 defences, civilian shields = more shields, close spawn mex 1+2+5+6)
Syrtis Major: 1+9+3x2+10+4 (civilian base = large base-t2 defences, change neutral reclaim = 0.6 times lower, Hard FFA, close spawn mex 15+16)
Syrtis Major: 13+3+15x14+4+16 (civilian base = large base-no defences, change neutral reclaim = 3 times higher, number plateaumex = disabled)
Syrtis Major: 4+10+2x3+9+1 (dynamic spawn of mexes = enabled crazyrush 1 mex, civilian base = disabled, change neutral reclaim = 0.2 times lower, number plateaumex = disabled, number middlemex = disabled, number sidemex = disabled)
+some new configurations for the new adaptive maps