Sun and Ice 3v3 Tourney

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Sun and Ice 3v3 Tourney

Postby CookieNoob » 15 Jun 2017, 16:56

Sun and Ice Tourney
3v3 tourney, under 4200 rating combined

Tournament Directors: [SNF]CookieNoob & [SNF]FlawlessNoob

Image

When? Sa. 1th of July 2017, 14:30 GMT = 16:30 CEST*
End of Signups: approx 10 min before the tourney begins
IRC channel: #SunAndIce
Bracket and Matchups: http://challonge.com/uil7eo4u

*if you are not sure if I did the timezones correctly: the CEST time is the one which counts! http://www.worldtimebuddy.com/
or use this: https://time.is/CEST

The tourney will use an experimental tourney bot, which will allow to reshuffle the teams that are above the rating restriction or not complete. So if your teammates dont show up, just join the channel and we will find a solution. If you want to sign up and dont have a team, you can also register as single player without team and let the tourney bot decide. Predefined teams of 2 players are not possible atm (in this case try to find a third person). Make sure to spell your name and the name of your teammates correctly.

Important: One player of each team (except for the claustrophobia match) has to play nomads!

The rounds will use different game modes:
  • round 1: normal game
  • round 2 (and losers round 1): crazyrush
  • round 3 (and losers round 2): hard FFA
  • round 4 (and losers round 3): claustrophobia
  • other games can be anything

Casters: arkitect on http://twitch.tv/arkitect_fa


Prize pool:
1st place: 3v3 summer champion
avatar.png
avatar.png (1.96 KiB) Viewed 8093 times

2nd place: faction face avatar
3rd place: faction logo avatar

Tournament style:
Double elimination, swiss style if there are less than 8 teams.

Tournament rules:
Spoiler: show
- each team has to have at least one nomad player (except for claustrophobia matches)
- The "Pool Party" mod is enabled in each game
- Combined rating (global and ladder, the higher one counts for each player individually) of the players in one team is below 4200 at the day of the tourney
- each player has to have a minimum of 50 played games
- Maps will be chosen by the TD on the tournament start for each bracket(!). The maps from the map pool will not be played more than 3 times in total and only once per team (max).
- Tournament Director have rights to change the rules anytime.
- A team that is late by 10 minutes will be kicked out of the tournament. Try to be in the channel some time before the tourney starts, so we can start without delay!
- The games will follow faf rules and ethics, anything that is deemed bannable will cost you points.
- Any team that causes a delay of more than 10 minutes runs at risk of being kicked from the tourney.
- Standard game options are the default options. Advanced game options and spawn positions are set individually by the TD for each matchup before the round starts.
- If a player drops due to disconnect in first 5 minutes he might ask for a rehost, which must be authorized by the Tournament Director. (To prevent ragequits)
- Game is hosted by the player who is mentioned first in the ping with the configurations, see the manual https://i.imgur.com/EUt5J0T.jpg
- Always wait for your ally to die, so you don't desync the game by leaving!
- Host of the game has to make sure that the latest version of the map is played (check in the vault before each game)
- smurfs trying to join/playing in the tourney are banned for at least a week
- if the game takes longer than 45 minutes, the team with more players alive or the higher score (when the teams have equal amounts) wins. (put score on!)
- if a game is not started within 10 minutes after the matchup is posted, the team that causes the delay will be counted as loser
- The semifinal is a BO3 to allow the losers bracket to catch up.



Map pool:
Spoiler: show
  • Adaptive New Canis
  • Adaptive Setons Clutch
  • Adaptive Neptune
  • Adaptive Hilly Plateau
  • Adaptive Flooded Tabula Rasa
  • Adaptive Canis River
  • Adaptive Wonder Open
  • Adaptive Zeta Wonder
  • Adaptive Point of Reach
  • Adaptive Point of Reason
  • Adaptive Ians Cross
  • Adaptive Hrungdaks Canyon
  • Adaptive Argon
  • Adaptive Flooded Argon
  • Adaptive Twin Rivers
  • Adaptive Corona
  • Adaptive Flooded Corona
  • Adaptive Regor Highlands
  • Adaptive Fields of Great Phoenix
  • Adaptive Diversity
  • Adaptive Syrtis Major
  • Adaptive Waters of Random Noobs
  • Adaptive Twilight Hill
  • Adaptive Metir
  • Adaptive Adrastea



precise settings used for the matches:
Spoiler: show
New Canis: 1+13+11x2+14+12(reclaim starting ress. = more reclaim, reclaim - middle = some reclaim, civilians = base t1 defences)
New Canis: 10+8+11x12+9+7 (dynamic spawn = all mexes, civilians = base no defences, reclaim - middle = more reclaim)
Setons: 1+13+3x14+4+2 (number middlemex = disabed, number sidemex = disabled, additional underwatermex = enabled, reclaim - back = one t2 pgen)
Setons: 15+3+11x16+4+12 (additional underwatermex = more mex, reclaim - middle = some reclaim, Civilian Base = t3, reclaim - back = two t2 pgen, expand 10min, Hard FFA)
Neptune: 7+9+10x8+12+11 (number middlemex = disabed, reclaim = fleet+ bomber)
Neptune: 13+1+9x14+2+12 (dynamic spawn = 1 mex CRAZYRUSH, underwater mexes = disabled, number middlemex = disabed)
Hilly: 16+14+12x15+13+11 (additional reclaim = megabot, number side mex (middle) = enabled, additional mex = enabled, close spawn mex 7+8, civ. base middle = t2 defences, heavy defences middle = walls + shields)
Hilly: 1+3+16x2+4+15 (dynamic spawn = hilly 4v4 mexes, number side mex(middle) = more mex, additional reclaim = some reclaim, civ base side = t1 defences)
Flooded Tabula: 8+10+1x2+9+7 (additional hydros = enabled, reclaim = more reclaim, reclaim (side) = battleship, Civilians = t1 def)
Flooded Tabula: 10+14+2x9+13+1 (civilians = base - t3 defences, additional reclaim = destroyer+frigates, additional sidemex = disabled, additional middlemex = enabled)
Canis: 10+4+2x1+3+9 (civilians = base - t2 defences, reclaim - side = stratbomber, reclaim - middle = lot of reclaim, change natural reclaim = 0.4 times lower, close spawn mex 11+12)
Canis: 14+12+2x1+13+11 (dynamic spawn = CRAZYRUSH mexes)
Wonder Open: 2+4+6x1+3+5 (dynamic spawn = all mexes, number middle mex = disabled, number side mex top = disabled, number side mex bottom = disabled, Hard FFA)
Wonder Open: 9+16+4x3+15+10 (number middle mex = even more mass, reclaim - middle = more reclaim, civilian base = t1 defences, close spawn mex 13+14)
Point of Reach: 5+9+8x6+10+7 (reclaim = ships+air+island, Civilian Base = enabled - t1 defences, reclaim - middle = very large fleet, close spawn mex 3+4)
Point of Reach: 13+11+15x14+12+16 (FORWARD CRAZYRUSH mex = enabled)
Point of Reason: 5+9+8x6+10+7 (reclaim = ships+air+island, Civilian Base = enabled - t2 defences, reclaim - middle = small fleet, close spawn mex 1-4)
Point of Reason: 13+11+15x14+12+16 (FORWARD CRAZYRUSH mex = enabled, close spawn mex = 7+8)
Ians Cross: 5+12+9x6+11+10 (additional middlemex = more mex, additional sidemex = more mex)
Ians Cross: 1+5+8x2+6+7 (reclaim - middle = aeon patrol, additional sidemex = more side mexes, close spawn mex 11+12)
Ians Cross: 2+4+10+x1+3+9 (claustrophobia, preset = custom, startuptime = 10 min, shrink interval = 30 sec, shrink count = 25, end size = not small, close spawn mex 15+16)
Hungdaks Cayon: 15+7+11x16+12+8 (jamming = enabled, additional reclaim = more reclaim, civilian base = t1 defences, number sidemex = more mex)
Hungdaks Cayon: 3+13+11x12+4+14 (dynamic spawn = all mexes, civilian base = t2 defences+shields, FORWARD CRAZYRUSH MEX)
Argon: 12+14+16x11+13+15 (civ. base side = t1 defences, civ. base middle = t1 defences, number middlemex = more mex, number sidemex = more mex, claustrophobia, close spawn mex 5-8)
Argon: 4+10+2x1+3+9 (FORWARD CRAZYRUSH mex = enabled, t1 civ base mid + extreme shields, close spawn mex 11+12, Hard FFA)
Flooded Argon: 14+16+8x13+15+7 (dynamic spawn = all mexes, more reclaim, civ. base side = t3 civs, civ. base side shield = more shields)
Flooded Argon: 1+4+15x16+3+2 (reclaim = much more reclaim, number sidemex = more mex, civ. base side = t2 defences, civ. base side shield = some shields, close spawn mex 5-8)
Twin Rivers: 14+16+2x15+13+1 (t2 wrecks, more mid mexes, enabled more hydros, close spawn mex 3+4)
Twin Rivers: 9+11+13x14+10+12 (dynamic spawn = all mex, Hard FFA)
Fields of Great Phoenix: 6+8+10x9+7+5 (dynamic spawn = 1 CRAZYRUSH mex, reclaim = ahwassa)
Fields of Great Phoenix: 15+7+6x16+8+5 (t1/t2 navy+strat, t1 civs on the mid, t1 civs on sides, more underwater mexes, more sidemexes, additional mexes enabled)
Fields of the Great Phoenix: 14+8+6x13+5+7 (reclaim = t1/t2 navy+ stratbomber, additional mex = enabled, additional underwater mex = enabled, number middlemex = more mex, claustrophobia)
Flooded Corona: 10+5+11x12+6+9 (FORWARD CRAZYRUSH mex = enabled, additional hydros = enabled)
Flooded Corona: 16+14+12x15+13+11 (dynamic spawn = 4v4 mexes, civilians = no def, reclaim = much more reclaim)
Flooded Corona: 16+9+8x7+10+15 (number plateaumex = enabled, civ base side = t1 defences, civ base side shields = some shields, natural reclaim 0.8 times lower)
Regor: 10+6+4x9+3+5 (reclaim = no additional reclaim, dynamic spawn = CRAZYRUSH 1 mex)
Regor: 1+5+11x2+6+12 (additional middlemex = more mex)
Regor: 2+8+9x10+7+1 (number middlemex = more mex, number underwater mex = fewer mexes, number backmex = fewer mex, reclaim middle = no relcaim, reclaim side = small t2 army, change natural reclaim = 2 times higher)
New Zeta Wonder: 14+4+16x13+15+4 (number middlemex = more mexes, number sidemex = more mex, reclaim side = medium t3 force)
New Zeta Wonder: 1+3+11x2+12+4 (civilian base = t3+shields, Hard FFA BEWARE THE CIVILIANS!!!)
Diversity: 3+7+5x4+8+6 (additional mex = enabled, reclaim = more reclaim, additional hydro = enabled, civilian base = t2 defences, civilian shields = some shields, close spawn mex 9+10, claustrophobia)
Diversity: 7+9+12x8+10+11 (forward crazyrushmex = enabled, underwatermex = much more mex, additional mex = enabled, reclaim = much more reclaim, additional hydro = enabled, civilian base = t1 defences, civilian shields = more shields, close spawn mex 1+2+5+6)
Syrtis Major: 1+9+3x2+10+4 (civilian base = large base-t2 defences, change neutral reclaim = 0.6 times lower, Hard FFA, close spawn mex 15+16)
Syrtis Major: 13+3+15x14+4+16 (civilian base = large base-no defences, change neutral reclaim = 3 times higher, number plateaumex = disabled)
Syrtis Major: 4+10+2x3+9+1 (dynamic spawn of mexes = enabled crazyrush 1 mex, civilian base = disabled, change neutral reclaim = 0.2 times lower, number plateaumex = disabled, number middlemex = disabled, number sidemex = disabled)

+some new configurations for the new adaptive maps


Only in the first round: one of the tds will join and check if all options are set correctly. START THE FIRST GAME ONLY AFTER AN "OK" FROM A TD.

how to prepare:
Spoiler: show
  • download the "pool party" mod
  • play the maps in the list and try some of these configurations
  • try alternative options, i.e. crazyrush, civilians,...
  • play nomads!
  • read the manual https://i.imgur.com/EUt5J0T.jpg
  • download the mod "Hard FFA V3" and try it out
  • try to get your teammates on teamspeak/skype/mumble





Current sign ups:
looking for teammate:

team signups:

solo signups:
EcoNoob
hirschy
Moonbearonmeth
Morax
ReallyNoob
Mach
Please_be_gentle
CurrySmuggler
WoundedElk
MaitzNoob
ProNoob
Dzeljana
Tokyto_
Last edited by CookieNoob on 01 Jul 2017, 14:04, edited 15 times in total.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Sun and Ice 3v3 Tourney

Postby hirschy27 » 20 Jun 2017, 04:31

yep put me in for now i dont have a team but i think i will and i am a 1500XD
Farmsletje, join me PLZ XD
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Re: Sun and Ice 3v3 Tourney

Postby Morax » 20 Jun 2017, 15:08

Mm major us holiday weekend, but I'm not leaving until five hours after this starts... Could possibly play.
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Re: Sun and Ice 3v3 Tourney

Postby EcoNoob » 20 Jun 2017, 15:26

Might be there might not, random me :D
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Re: Sun and Ice 3v3 Tourney

Postby moonbearonmeth » 23 Jun 2017, 10:10

Signing up alone.
Ask me about my amazing content production to watch while you wait in a lobby.
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Re: Sun and Ice 3v3 Tourney

Postby CookieNoob » 25 Jun 2017, 09:55

I finally found some time to make a poster :D

signups are added
Check out the next level of maps: viewtopic.php?f=53&t=13014
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Re: Sun and Ice 3v3 Tourney

Postby Mach » 27 Jun 2017, 16:17

Signing up alone too.
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Re: Sun and Ice 3v3 Tourney

Postby Romual » 28 Jun 2017, 06:27

I would like to sign up as well. Please_be_gentle in FAF, just in case.

p.s. I don't see any team sign ups. Do we have them at all?

p.p.s. Client says pool party is not in the vault and can't download it. Where can I get it from?
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Re: Sun and Ice 3v3 Tourney

Postby CookieNoob » 28 Jun 2017, 10:41

uploading the mod didnt really work as it should (probably a server/client side problem), I already told Downlord about it and hopefully it will be fixed before the tourney (if not, then it will not be mandatory anymore). The mod creates parasols and icewaffles and replaces a few percent of the trees and stones with them. Its purely a visual change.

currently there are no teamsignups yet.
Check out the next level of maps: viewtopic.php?f=53&t=13014
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Re: Sun and Ice 3v3 Tourney

Postby WoundedElk » 28 Jun 2017, 20:43

Not got anything planned for Saturday as of yet, so I'll play.
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