Crumbly Cookie Christmas Tourney

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Crumbly Cookie Christmas Tourney

Postby CookieNoob » 04 Dec 2016, 15:02

Crumbly Cookie Christmas Tourney

Tournament Directors: [SNF]CookieNoob & [SNF]KinkyNoob & co-Tournament Director [e]Tokyto_


Image

Tue. 27th of December, 15:00 GMT = 16:00 CET*
End of Signups: Tue. 27th of December, 14:00 GMT = 15:00 CET*
IRC channel: #CrumblyCookieChristmasTourney
Bracket and Matchups: http://challonge.com/mmn2e4rb

*if you are not sure if I did the timezones correctly: the CET time is the one which counts! http://www.worldtimebuddy.com/
or use this: https://time.is/CET

This tourney is all about X-mas. With the release of the latest game patch, the Iast feature of the ultimate maps is here and they are re-released as adaptive maps. To highlight all the cool stuff you can do in Supreme Commander, this 3v3 average joe tourney (under 4200) will use a variety of different things. To sign up, post your name and your teammates below. If you do not have a forum account, contact someone who has or make one. If you have any questions contact me directly, please don't clutter the thread. Thank you.

The tourney will use an experimental tourney bot, which will allow to reshuffle the teams that are above the rating restriction or not complete. So if your teammates dont show up, just join the channel and we will find a solution. If you want to sign up and dont have a team, you can also register as single player without team and let the tourney bot decide. Predefined teams of 2 players are not possible atm (in this case try to find a third person).


Casters: arkitect


Prize pool:
1st place: I'm a special Snowflake Avatar
ss+(2016-12-05+at+06.33.26).jpg
ss+(2016-12-05+at+06.33.26).jpg (1.49 KiB) Viewed 1977 times

2nd place: faction face avatar
3rd place: faction logo avatar

- First two can choose one map each that is converted into the ultimate format and after testing into the adaptive map format

Tournament style:
Double elimination, swiss style if there are less than 8 teams.

Tournament rules:
Spoiler: show
- The mod "Santa is Coming Reloaded V2" is enabled for all games
- Combined rating (global and ladder, the higher one counts for each player individually) of the players in one team is below 4200 at the day of the tourney
- Maps will be chosen by the TD on the tournament start for each bracket(!). The maps from the map pool will not be played more than 3 times in total and only once per team (max).
- Tournament Director have rights to change the rules anytime.
- A team that is late by 15 minutes will be kicked out of the tournament. Try to be in the channel some time before the tourney starts, so we can start without delay!
- The games will follow faf rules and ethics, anything that is deemed bannable will cost you points.
- Any team that causes a delay of more than 10 minutes runs at risk of being kicked from the tourney.
- Standard game options are the default options. Advanced game options and spawn positions are set individually by the TD for each matchup before the round starts.
- If a player drops due to disconnect in first 5 minutes he might ask for a rehost, which must be authorized by the Tournament Director. (To prevent ragequits)
- Game is hosted by the player who is mentioned first in the ping with the configurations (see the manual https://i.imgur.com/EUt5J0T.jpg )
- Always wait for your ally to die, so you don't desync the game by leaving!
- Host of the game has to make sure that the latest version of the map is played (check in the vault before each game)
- if the game takes longer than 45 minutes, the team with more players alive or the higher score (when the teams have equal amounts) wins.
- if a game is not started within 10 minutes after the matchup is posted, the team that causes the delay will be counted as loser



Map pool: All maps in the map pool are V2!!
Spoiler: show
  • Adaptive New Canis
  • Adaptive Setons Clutch
  • Adaptive Neptune
  • Adaptive Hilly Plateau
  • Adaptive Flooded Tabula Rasa
  • Adaptive Canis River
  • Adaptive Wonder Open
  • Adaptive Zeta Wonder
  • Adaptive Point of Reach
  • Adaptive Point of Reason
  • Adaptive Ians Cross
  • Adaptive Hrungdaks Canyon
  • Adaptive Argon
  • Adaptive Flooded Argon
  • Adaptive Twin Rivers
  • Adaptive Corona
  • Adaptive Flooded Corona
  • Adaptive Regor Highlands
  • Adaptive Fields of Great Phoenix
  • Adaptive Diversity
  • Adaptive Syrtis Major



precise settings used for the matches:
Spoiler: show
New Canis: 1+13+11x2+14+12(reclaim starting ress. = more reclaim, reclaim - middle = some reclaim, civilians = base t1 defences)
New Canis: 10+8+11x12+9+7 (dynamic spawn = all mexes, civilians = base no defences, reclaim - middle = more reclaim)
Setons: 1+13+3x14+4+2 (number middlemex = disabed, number sidemex = disabled, additional underwatermex = enabled, reclaim - back = one t2 pgen)
Setons: 15+3+11x16+4+12 (additional underwatermex = more mex, reclaim - middle = some reclaim, Civilian Base = t3, reclaim - back = two t2 pgen, expand 10min, Hard FFA)
Neptune: 7+9+10x8+12+11 (number middlemex = disabed, reclaim = fleet+ bomber)
Neptune: 13+1+9x14+2+12 (dynamic spawn = 1 mex CRAZYRUSH, underwater mexes = disabled, number middlemex = disabed)
Hilly: 16+14+12x15+13+11 (additional reclaim = megabot, number side mex (middle) = enabled, additional mex = enabled, close spawn mex 7+8, civ. base middle = t2 defences, heavy defences middle = walls + shields)
Hilly: 1+3+16x2+4+15 (dynamic spawn = hilly 4v4 mexes, number side mex(middle) = more mex, additional reclaim = some reclaim, civ base side = t1 defences)
Flooded Tabula: 8+10+1x2+9+7 (additional hydros = enabled, reclaim = more reclaim, reclaim (side) = battleship, Civilians = t1 def)
Flooded Tabula: 10+14+2x9+13+1 (civilians = base - t3 defences, additional reclaim = destroyer+frigates, additional sidemex = disabled, additional middlemex = enabled)
Canis: 10+4+2x1+3+9 (civilians = base - t2 defences, reclaim - side = stratbomber, reclaim - middle = lot of reclaim, change natural reclaim = 0.4 times lower, close spawn mex 11+12)
Canis: 14+12+2x1+13+11 (dynamic spawn = CRAZYRUSH mexes)
Wonder Open: 2+4+6x1+3+5 (dynamic spawn = all mexes, number middle mex = disabled, number side mex top = disabled, number side mex bottom = disabled, Hard FFA)
Wonder Open: 9+16+4x3+15+10 (number middle mex = even more mass, reclaim - middle = more reclaim, civilian base = t1 defences, close spawn mex 13+14)
Point of Reach: 5+9+8x6+10+7 (reclaim = ships+air+island, Civilian Base = enabled - t1 defences, reclaim - middle = very large fleet, close spawn mex 3+4)
Point of Reach: 13+11+15x14+12+16 (FORWARD CRAZYRUSH mex = enabled)
Point of Reason: 5+9+8x6+10+7 (reclaim = ships+air+island, Civilian Base = enabled - t2 defences, reclaim - middle = small fleet, close spawn mex 1-4)
Point of Reason: 13+11+15x14+12+16 (FORWARD CRAZYRUSH mex = enabled, close spawn mex = 7+8)
Ians Cross: 5+12+9x6+11+10 (additional middlemex = more mex, additional sidemex = more mex)
Ians Cross: 1+5+8x2+6+7 (reclaim - middle = aeon patrol, additional sidemex = more side mexes, close spawn mex 11+12)
Ians Cross: 2+4+10+x1+3+9 (claustrophobia, preset = custom, startuptime = 10 min, shrink interval = 30 sec, shrink count = 25, end size = not small, close spawn mex 15+16)
Hungdaks Cayon: 15+7+11x16+12+8 (jamming = enabled, additional reclaim = more reclaim, civilian base = t1 defences, number sidemex = more mex)
Hungdaks Cayon: 3+13+11x12+4+14 (dynamic spawn = all mexes, civilian base = t2 defences+shields, FORWARD CRAZYRUSH MEX)
Argon: 12+14+16x11+13+15 (civ. base side = t1 defences, civ. base middle = t1 defences, number middlemex = more mex, number sidemex = more mex, claustrophobia, close spawn mex 5-8)
Argon: 4+10+2x1+3+9 (FORWARD CRAZYRUSH mex = enabled, t1 civ base mid + extreme shields, close spawn mex 11+12, Hard FFA)
Flooded Argon: 14+16+8x13+15+7 (dynamic spawn = all mexes, more reclaim, civ. base side = t3 civs, civ. base side shield = more shields)
Flooded Argon: 1+4+15x16+3+2 (reclaim = much more reclaim, number sidemex = more mex, civ. base side = t2 defences, civ. base side shield = some shields, close spawn mex 5-8)
Twin Rivers: 14+16+2x15+13+1 (t2 wrecks, more mid mexes, enabled more hydros, close spawn mex 3+4)
Twin Rivers: 9+11+13x14+10+12 (dynamic spawn = all mex, Hard FFA)
Fields of Great Phoenix: 6+8+10x9+7+5 (dynamic spawn = 1 CRAZYRUSH mex, reclaim = ahwassa)
Fields of Great Phoenix: 15+7+6x16+8+5 (t1/t2 navy+strat, t1 civs on the mid, t1 civs on sides, more underwater mexes, more sidemexes, additional mexes enabled)
Fields of the Great Phoenix: 14+8+6x13+5+7 (reclaim = t1/t2 navy+ stratbomber, additional mex = enabled, additional underwater mex = enabled, number middlemex = more mex, claustrophobia)
Flooded Corona: 10+5+11x12+6+9 (FORWARD CRAZYRUSH mex = enabled, additional hydros = enabled)
Flooded Corona: 16+14+12x15+13+11 (dynamic spawn = 4v4 mexes, civilians = no def, reclaim = much more reclaim)
Flooded Corona: 16+9+8x7+10+15 (number plateaumex = enabled, civ base side = t1 defences, civ base side shields = some shields, natural reclaim 0.8 times lower)
Regor: 10+6+4x9+3+5 (reclaim = no additional reclaim, dynamic spawn = CRAZYRUSH 1 mex)
Regor: 1+5+11x2+6+12 (additional middlemex = more mex)
Regor: 2+8+9x10+7+1 (number middlemex = more mex, number underwater mex = fewer mexes, number backmex = fewer mex, reclaim middle = no relcaim, reclaim side = small t2 army, change natural reclaim = 2 times higher)
New Zeta Wonder: 14+4+16x13+15+4 (number middlemex = more mexes, number sidemex = more mex, reclaim side = medium t3 force)
New Zeta Wonder: 1+3+11x2+12+4 (civilian base = t3+shields, Hard FFA BEWARE THE CIVILIANS!!!)
Diversity: 3+7+5x4+8+6 (additional mex = enabled, reclaim = more reclaim, additional hydro = enabled, civilian base = t2 defences, civilian shields = some shields, close spawn mex 9+10, claustrophobia)
Diversity: 7+9+12x8+10+11 (forward crazyrushmex = enabled, underwatermex = much more mex, additional mex = enabled, reclaim = much more reclaim, additional hydro = enabled, civilian base = t1 defences, civilian shields = more shields, close spawn mex 1+2+5+6)
Syrtis Major: 1+9+3x2+10+4 (civilian base = large base-t2 defences, change neutral reclaim = 0.6 times lower, Hard FFA, close spawn mex 15+16)
Syrtis Major: 13+3+15x14+4+16 (civilian base = large base-no defences, change neutral reclaim = 3 times higher, number plateaumex = disabled)
Syrtis Major: 4+10+2x3+9+1 (dynamic spawn of mexes = enabled crazyrush 1 mex, civilian base = disabled, change neutral reclaim = 0.2 times lower, number plateaumex = disabled, number middlemex = disabled, number sidemex = disabled)


Only in the first round: one of the tds will join and check if all options are set correctly. START THE FIRST GAME ONLY AFTER A "OK" FROM A TD.

how to prepare:
Spoiler: show
  • play the maps in the list and try some of these configurations
  • try alternative options, i.e. crazyrush, civilians,...
  • download the mod "Santa is Coming Reloaded V2". It will be used in the tourney.
  • read the manual https://i.imgur.com/EUt5J0T.jpg
  • have a look at the game mode claustrophobia
  • download the mod "Hard FFA V3" and try it out
  • try to get your teammates on teamspeak/skype/mumble



Current sign ups:
teams:
  • GodKngXerxesNoob ThisIsSeriouNoob Naggl
  • Tokyto_ Stups UILagger
  • Creh AchievedJaguar8 GEEEOOORRRRGGEE
  • Aggressive omix Heureka
  • quark036 TridentArcher C_Craft2
  • SHooTER Armaster LittleHill
  • Morax_Of_Reality Mexes_of_Reality tatsu_of_Reality
  • Zappa Future_JPL Luke_LandWalker
  • Clinch Rikai BlInChIk
  • Racist_Goblin Steinklotz Elysium
  • speed2 Exotic_Retard Downlord

alone:
  • Maverick
  • Fyren
  • johnice227
  • Mr-Tiddles
  • JohnD0e
  • SYSTEM_FAILURE
  • s1ma5
  • Cyanide_Dragon
  • Flynn
  • Blast_Chilled
  • Lexus_of_Reality
  • Mexus_of_Reality
  • THIS_IS_FINEEEE
  • BrasidasBlack
  • AinzOoalGown
  • Ishgetto
  • PornMaster27
  • Jagernaut
  • FearofFear
  • Arcayan
  • AmraamskiNoob
  • SpacecatCybran
  • Chosen
  • everywhere116
  • Mully
  • G0DZ1ll4
  • Geosearchef
  • Blimey
  • ParallaxCore
  • Hello_Kitty
  • Emil55111
  • alegnagyobbkiraj
  • MoMo-Uchiha
  • ArachnidXIII
  • SonnyQuackbar
  • HotFog
  • Blodir
  • UnicornNoob
Last edited by CookieNoob on 04 Mar 2017, 20:29, edited 115 times in total.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Crumbly Cookie Christmas Tourney

Postby Farmsletje » 04 Dec 2016, 18:24

I'm looking for 2 sexy UEF slaves.
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Re: Crumbly Cookie Christmas Tourney

Postby KeyBlue » 04 Dec 2016, 23:45

This is wrong i guess?
End of Signups: Sat. 1st of October, 14:00 GMT = 15:00 CET*


If you're planning to use the new 'closed - spawn mex' slot feature , maybe add it to the manual?

Can i sign up and let the experimental tourney bot decide my team or do i really need to be part of a full 3 man team to be allowed to sign up?
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Re: Crumbly Cookie Christmas Tourney

Postby CookieNoob » 05 Dec 2016, 00:10

KeyBlue wrote:This is wrong i guess?
End of Signups: Sat. 1st of October, 14:00 GMT = 15:00 CET*


If you're planning to use the new 'closed - spawn mex' slot feature , maybe add it to the manual?

Can i sign up and let the experimental tourney bot decide my team or do i really need to be part of a full 3 man team to be allowed to sign up?


corrected the signup time :D

yes, I should will update the manual :)

you can just sign up alone and let the experimental tourney bot decide. I will add a comment on that in the first post too.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Crumbly Cookie Christmas Tourney

Postby Morax » 05 Dec 2016, 16:35

Realizing the under 4200 rating req is a lot more tough to work with than anticipated :lol:
World-Wide Peoples' Championship: Forged Alliance Forever's Infinite Tournament

1v1 WWPC Tournament Details

Open 1v1 ratings: U1100, U1500, U1900, and O1900 brackets. Click link above for details, rules, and here for maps.
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Re: Crumbly Cookie Christmas Tourney

Postby CookieNoob » 05 Dec 2016, 16:53

hm well... 4200/3 = 1400 rating on average for all players. looking at SoftStats(TM), most of the players are below this average value. It should be rather easy for a high rated player to find teammates then.

Of cause I also know that tournament participation is not the standard for average rated players. We will see how the signups go, high rated players (as well as low rated players) can also signup without a team and let the tourney bot decide about the teams.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Crumbly Cookie Christmas Tourney

Postby Maverick » 05 Dec 2016, 19:36

Farmsletje wrote:I'm looking for 2 sexy UEF slaves.


i'm in, but fu for slaves.
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Re: Crumbly Cookie Christmas Tourney

Postby Farmsletje » 06 Dec 2016, 11:23

You'd better lose some rating if you want to be with the awesome me. Morax was the first to register as my slave, so there's only room for a 900- :D
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Re: Crumbly Cookie Christmas Tourney

Postby Fyren » 06 Dec 2016, 12:38

signing up, no teammates
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Re: Crumbly Cookie Christmas Tourney

Postby Morax » 06 Dec 2016, 19:39

These game settings.... so confusing... what is "Forward CRAZYRUSH" mex? Tried it on Hungdak's Canyon and was fail :lol:

Could you post screenshot of settings or in-game shot of how map is to look?
World-Wide Peoples' Championship: Forged Alliance Forever's Infinite Tournament

1v1 WWPC Tournament Details

Open 1v1 ratings: U1100, U1500, U1900, and O1900 brackets. Click link above for details, rules, and here for maps.
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