by Hawkei » 05 Dec 2013, 06:39
Unfortunately, the train of logic goes full cycle. The argument which might be used against the preference for choke point maps can also be used against the preference against them.
As a type of combat simulator, this game places opposing sides within a scenario. Which modifies and shapes the style of contest which will take place. Choke point maps feature some form of terrain obstacle which must be negotiated. It is no less valid than any other for of map. It is just as valid as maps featuring complete open waters, or terrain elevation complexities or vast open spaces.
In essence, I would say it is the safety of a cul-de-sac which people enjoy - and why shouldn't they? Learn to use the map, and its emergent gameplay, to your advantage.