naval transports

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

naval transports

Postby Golol » 26 Mar 2013, 12:47

actually why are there no naval transporters.
that would be awesome. every race gets a t2 naval transport that can maybe carry twice the units a t2 flying transport can. they should have a lot of health and maybe have 2 speeds (loaded with units = slow, empty = fast also t3 transports could be added although im not sure if they would be used.
that would add something really cool to navy/land maps like setons and just be epic.
you build like 3 of those transports, fill them with t2 units and protect them with a fleet. then you drive them to the hostile beach and maybe 2 of them reach it and execute a cool deploy animation what makes all the units stream out.
What do you think about that? Having that in a mod or standard faf would be soo cool...
User avatar
Golol
Contributor
 
Posts: 700
Joined: 07 May 2012, 15:56
Has liked: 24 times
Been liked: 21 times
FAF User Name: Golol

Re: naval transports

Postby Firestarter » 26 Mar 2013, 13:29

Yes!
Firestarter
Crusader
 
Posts: 40
Joined: 04 Jul 2012, 19:59
Has liked: 0 time
Been liked: 2 times
FAF User Name: Firestarter

Re: naval transports

Postby -_V_- » 26 Mar 2013, 13:36

From time to time we have nice ideas of addition.

That'd be cool :) . Not sure how viable it would be, but something worth trying!
-_V_-
Supreme Commander
 
Posts: 1463
Joined: 28 Aug 2011, 22:32
Has liked: 26 times
Been liked: 65 times

Re: naval transports

Postby Eukanuba » 26 Mar 2013, 14:41

User avatar
Eukanuba
Priest
 
Posts: 301
Joined: 20 Apr 2012, 19:59
Location: Wales, UK
Has liked: 1 time
Been liked: 0 time
FAF User Name: Eukanuba

Re: naval transports

Postby Golol » 26 Mar 2013, 15:56

so is the animation a problem?
I would have thought if flying transports can carry units naval transports could too.
I wouldnt even care if the naval transport would suddenly turn into a flying transport when it is at the cost to disembark or load units :D f*** logic and fanciness its about gameplay :P
User avatar
Golol
Contributor
 
Posts: 700
Joined: 07 May 2012, 15:56
Has liked: 24 times
Been liked: 21 times
FAF User Name: Golol

Re: naval transports

Postby Eukanuba » 26 Mar 2013, 16:26

It's nothing to do with animation, it's that the engine doesn't support land units being loaded into sea units. Reading those three threads above it sounds like all manner of hacks and workarounds have been tried, but it seems that it is not feasible.
User avatar
Eukanuba
Priest
 
Posts: 301
Joined: 20 Apr 2012, 19:59
Location: Wales, UK
Has liked: 1 time
Been liked: 0 time
FAF User Name: Eukanuba

Re: naval transports

Postby Zock » 26 Mar 2013, 16:28

Make a very low flying air unit then, hover transport. ;)
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
User avatar
Zock
Supreme Commander
 
Posts: 1395
Joined: 31 Aug 2011, 22:44
Has liked: 173 times
Been liked: 397 times
FAF User Name: Zock

Re: naval transports

Postby Golol » 26 Mar 2013, 16:42

excactly.
but there has to be a way to prevent it from being able to go on land
although an amphibious transport would be cool actually :D
User avatar
Golol
Contributor
 
Posts: 700
Joined: 07 May 2012, 15:56
Has liked: 24 times
Been liked: 21 times
FAF User Name: Golol

Re: naval transports

Postby Poch » 26 Mar 2013, 17:29

I didn't read all the linked topics, but what about something based on this picture ?

It is indeed a land unit being carried by a moving ship. The UEF T2 gunship is the interface between them which is i think required. By playing around is'nt it possible to come with something working ? (maybe a unit hacked which is composed of multiple units, like the flying bots in BO or the lamba flying buildings around sera ACU)

Or as Zock said, an hovercraft which would be in fact be a very low altitude airplane ? But targetable by ground/navy and buildable in naval yard ? :p
Attachments
navy_land_transport.jpg
navy_land_transport.jpg (69.99 KiB) Viewed 4864 times
User avatar
Poch
Avatar-of-War
 
Posts: 138
Joined: 14 Feb 2013, 12:39
Has liked: 11 times
Been liked: 52 times
FAF User Name: Poch

Re: naval transports

Postby Poch » 26 Mar 2013, 17:37

It looks doable when you think of all the involved steps.

Guess something like this :

1) The ship is built in naval yard. It's a ship with a landing gear.
2) As soon as the sip is out it instabuild/pop some air transport (with custom model)

So for human viewer, it should just look as a sea transport.

3) You can release the transport from the air platform with launch maybe, or just ask troops to embark in the "air unit" by right clicking on it.

4) When you want to embark troop, the airplane transport lift and then can load the units as any air transport. It cannot take other commands, and the unit AI autobehavior make it redock to the boat ASAP (like the UEF drones for ex).

You can make the air unit have VERY limited fuel/speed to prevent problems. The nice part would be to make a platform takeoff/landing animation that would not suggest an airplane but more something mechanized like in Total Annihilation (robotic arm extending or smth). But i'm totally ok with the air platform lifting from the ship to load land units : looks cool, and UEF transports already look like gear slots with reactors.

4) Anyway, the airplane is docked back, you can move your transport ship around.

5) Same process as for step 3 applys for unloading. You select (the ship or the airplane ?) and order him to unload. Because of limited fuel and speed, you dont want to get too far of your homeship. You can limit life of the air unit by a certain amount too (if destroyed, carrier rebuilds it, like for drones).

To me it sounds like things the FA engy can do, and glitches/UI/automatic behaviours we can code in LUA. But i guess i'm wrong somewhere.

EDIT : Actually to lock an airplane to a cruiser, when it is landed on the cruiser, just move the ship.
If the transport docked on the cruiser is empty, you can select a tank and you have the "transport icon" when you over the gunship. But clicking on it has no effect. Wonder if it would be possible at that moment to launch the loading sequence (airplane take off, get load units order, and when full get landing order again, when landed, ship moves a bit to prevent new landing)
User avatar
Poch
Avatar-of-War
 
Posts: 138
Joined: 14 Feb 2013, 12:39
Has liked: 11 times
Been liked: 52 times
FAF User Name: Poch

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest