Forged Alliance Forever Forums
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Louvegarde wrote:This whole issue was discussed extensively on slack months ago IIRC and it was decided that Strogo's mod would remain an UI mod, because it was a big spreadsheet that 90% of the users wouldn't care for. It was decided to take the Equilibrium target priorities mod instead, which still allowed to decide of target priorities but in a way that blended well with the UI and was understandable for anyone - and to integrate that one into FAF.
tatsu wrote:Louvegarde wrote:This whole issue was discussed extensively on slack months ago IIRC and it was decided that Strogo's mod would remain an UI mod, because it was a big spreadsheet that 90% of the users wouldn't care for. It was decided to take the Equilibrium target priorities mod instead, which still allowed to decide of target priorities but in a way that blended well with the UI and was understandable for anyone - and to integrate that one into FAF.
well doesn't it seem that retrospectively, this decision was the wrong one? I mean obviously a merger should be had or simply take the other target mod and make it stock .
Morax wrote:It removes the whole process of execution management, which is just removing fun of the game.
You can order a large army in, grab popcorn, and watch
... Where the hell is the fun? If I wanted to watch something happen rather create it, i would go watch a video of the same thing.
Edit: The only purpose I see in this "enhancement" is closing the gap between people with and without apm.
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