You will get away with hardcore spamming shields later. In a situation where both teams rush a gameender the team that will spend 3 min just to spam up shields will lose. So, my point does make sense. You simply make 2 smaller bases with a couple of shields and just move to your second base when you need to hit things that are further away.
*you don’t have to move it insanely far away*
There is more than one place on the map where you can move your scathis. And it is also not as black and white as you want to make it look. Moving your scathis to another place has a risk-reward relation. Yes it can die, but on the same note it can also do more damage. Simply stating that it is a bad idea is just wrong.
You have to adjust your decision to the situation - which you seem to happily ignore in every single post of yours and rather blame “cancer jagged balance!!!!!!!!!!!”
The point that I am trying to convey is:
All Sides lost:
- No gameender except para might save you
One side won and there is a gamender rush on both teams
- Hey you can build it near the won lane and move it to a place where it can hit more stuff more reliably!!!!!
Both sides won
- Only a para can safe those guys, otherwise you won it if you don’t make any severe mistakes
Apofenas wrote:Same as with very old Scathis, you couldn't see its icon on map because it isn't structure that was pain in the ass on big maps. Yet it was so important unit that you could just ground fire the centre of protected area with most shields and almost certainly hit Scathis.
If you have difficulties spotting a scathis because it isn’t a structure, you should maybe consider watching when you/someone else scouts.
Apofenas wrote:Similiar Scathis had similiar price, similiar utility and even similiar accuracy problems. Now the question, was it used as a unit which has to come in range of t3 arty? May be somebody who played this game back than could enlighten us.
Why would any of that matter? I am talking about the current situation and not something that happened ages ago.
Apofenas wrote:If you have to move Scathis to range of t3 arty in order to use of it, why bother with this version at all? Since maps bigger than 20x20 aren't considered, why try making Scathis kinda-usefull for 40x40? Instead could make Scathis an analogue of T3 arty. Something like one keyser(?) tried initially before it was redone to EQ analogue by IceDreamer(?). https://github.com/FAForever/fa/pull/26 ... 6ee0f8f4bd
Who ever said that you must move it into T3 Arty range?
Your t3 arty also has a difficult time killing ships, nuke subs, proxies, or anything in fact since they are kind of weak. You also just showed us how the scathis completely wrecked that mega… did you forget about that already? Can t3 arties do that?? Can a mavor do that??
Apofenas wrote:I would be curious how decision making was done: which variants were discussed by balance team and what points were brought in before this concept was published here. But don't mind me, I already know some inside info.
Since you are trying to derail this discussion anyway, mind sharing your top-secret inside info then? Also: Who cares, the product is what counts, which in this case is pretty good.