Can rhino be fixed

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Can rhino be fixed

Postby Cuddles » 13 Dec 2018, 14:33

https://youtu.be/KPTu8-FyYw8?t=1068

It misses allot causing severe hemorrhoids for the beholders.


I'm tempted to mention something about the wagners one gun that shoots ridiculously low to the ground detonating on blades of grass.
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Re: Can rhino be fixed

Postby Platinumizer » 13 Dec 2018, 14:56

i think that is just normal, ever seen a mm walk straight through some thaam not taking a single hit? It happens all the time
ok my bad, as a beam weapon it should prob don't miss Kappa
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Re: Can rhino be fixed

Postby QuestionMarkNoob » 13 Dec 2018, 16:47

As this is an engine related problem (the engine has a difficult time with instantaneous projectiles) it is relatively hard to fix. The best option would be to give the rhino the same treatment as the cerberus - that is pretty much replacing the instantaneous projectile with a normal
one. I am not a developer, so I have no idea how long that would take to code, but I still think it might be a good option if it's not too difficult.

Though it has to be noted that both the Neptune an the rhino have seen hit consistency improvements in the past (which made me wrongly assume the rhino didn't use a beam weapon for some reason - sorry for that).
Additionally the sera t2 PD also gets fixed somewhat in the next patch, and that one also uses a beam weapon which was plagued by accuracy probelms. I sadly have no idea if Evildrew's fix for the sera PD can also be utilized for the rhino, but I doubt it.
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Re: Can rhino be fixed

Postby ZLO_RD » 13 Dec 2018, 21:38

someone thought that rhinos are fixed and then gave them lasers back... i guess lasers still miss and maybe should give rhino t2pd-like projectiles again...
Buy there are also other faction beams that still do miss just like that
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Re: Can rhino be fixed

Postby Mad`Mozart » 15 Dec 2018, 20:40

Cant believe my shit games are still getting casted after all these years.

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Re: Can rhino be fixed

Postby Evildrew » 16 Dec 2018, 00:17

https://youtu.be/KPTu8-FyYw8?t=1068

It misses allot causing severe hemorrhoids for the beholders.


Unfortunately you are wrong about it missing, the rhino is actually targeting another tank. The hill is in the way of it hitting its actual target. If the rhino was missing (shooting in front of) the target as you believe it was aiming at that other closer tank, the beam would have hit the ground in front of the unit like sera T2 pd f.ex. does.
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Re: Can rhino be fixed

Postby keyser » 16 Dec 2018, 00:35

Evildrew wrote:
https://youtu.be/KPTu8-FyYw8?t=1068

It misses allot causing severe hemorrhoids for the beholders.


Unfortunately you are wrong about it missing, the rhino is actually targeting another tank. The hill is in the way of it hitting its actual target. If the rhino was missing (shooting in front of) the target as you believe it was aiming at that other closer tank, the beam would have hit the ground in front of the unit like sera T2 pd f.ex. does.

ok what you say makes 0 sense.

all unit with lazer has trouble to shoot unit that move tangentially to their weapon range ring. (getting fix for T2 sera pd next patch, not possible to fix it for rhino afaik)
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Re: Can rhino be fixed

Postby Evildrew » 16 Dec 2018, 19:55

I watched the replay again, there was another instance where what i said applied like 1 min earlier. My bad.

Regarding the reason at 15:20 why it misses is because of the positioning of the bones lazers aims at is at and how it calculates the position to shoot at by incorrectly anticipating further movement before the lazer beam hits. Nothing you can do with the weapon since it seems to assume that the lazer is a projectile but anyway, missing tangentially moving targets is fixed for all lazer weapons in my mod... and what do I care if what I say makes no sense to a Frenchmen :)
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Re: Can rhino be fixed

Postby Cuddles » 18 Dec 2018, 18:03

play nice
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