3698+1 ongoing development Thread

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Re: 3698+1 ongoing development Thread

Postby Yolo- » 28 Sep 2018, 00:18

Can you please improve the cybran air fac roll off time, it always annoys me how long it takes for engis to get out of the fac. It is much worse than the other three factions.
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Re: 3698+1 ongoing development Thread

Postby ThomasHiatt » 28 Sep 2018, 00:19

I think when I tested factory roll off times a couple months ago they were all identical for both air and land of all factions.
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Re: 3698+1 ongoing development Thread

Postby Yolo- » 28 Sep 2018, 00:45

ThomasHiatt wrote:I think when I tested factory roll off times a couple months ago they were all identical for both air and land of all factions.

No! Everytime I sandbox I notice how slow and bad Cybran is. 3 engis take the same time as 4 engis from aeon :!:
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Re: 3698+1 ongoing development Thread

Postby JoonasTo » 28 Sep 2018, 15:29

UEF is also bad, but not quite as bad.
The answer I've gotten from Exotic-Retard is that it's because of the animation where they lower the platform.

There's also the issue that because the "off-factory" rally point for naval factories is further than for land factories their roll off time is longer.
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Re: 3698+1 ongoing development Thread

Postby keyser » 01 Oct 2018, 01:58

you were offended by the salem wreck on one of my previous post ?
you wanted to get the dev, that made this atrocious change, down ?
Don't worry anymore ! we took care of everything !
right now:
Image
afterward :
Image
:pogChamp:
soon(tm) in your favourite develop mod
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VoR is the clan of upcoming top players now
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Re: 3698+1 ongoing development Thread

Postby keyser » 02 Oct 2018, 20:26

the story of a poor player in 3 screens
Image
OH wait !!!
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:pogChamp:
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Re: 3698+1 ongoing development Thread

Postby PhilipJFry » 02 Oct 2018, 21:00

@yolo/thomas/joonas
This thread is for posting info regarding as well as feedback on the ongoing patch

If you have any wishes then please consider making a thread about your wish instead of posting random suggestions that are not related to the ongoing patch
cats>dogs
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Re: 3698+1 ongoing development Thread

Postby keyser » 03 Oct 2018, 00:50

Would you be annoyed by the fact that now under construction exp have higher selection priorities than engies/ACU/SCU ?
Always been like that for fatboy, but it would behave the same for every exp now.
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Re: 3698+1 ongoing development Thread

Postby PhilipJFry » 07 Oct 2018, 12:00

added 2 more PRs to the OP and fixed one link
https://github.com/FAForever/fa/pull/2582 - Fix OC shell doesn't disappear on impact with mobile shield
https://github.com/FAForever/fa/pull/2593 - Added toggle option to disable chat colors, fixed factional font color

edit: added info about the 2 PRs
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Re: 3698+1 ongoing development Thread

Postby Anihilnine » 07 Oct 2018, 12:21

Hey Philip was way more useful when u said what was in them
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