Some map considerations from the current pool:
Esgaroth's Ruins has neutral civilians with a PD when everything should be hostile, leads to confusion
-> either make PD hostile or remove PD
Osiris is full of underwater elevation changes. These can cause issues, among other things torpedo's can't hit things on the bottom, transports also don't take hills into account when dropping into water, this means anything dropping off from transports near these cliffs will die, like commanders.
-> smooth out underwater terrain
Burial Mounds is really quite asymmetric, thus not balanced for positions
-> judge if too out of balance
Averus has a couple weird
factory edge build possibilities but these are mirrored so it's balanced for spots, it's just quite hidden.
-> fix cliffs to either show these clearly or deny these
Dragon River 1vs1 the corner cliffs are a bit high/steep so it causes bombers to miss if flying over them.
-> location not central, thus not a big deal but would be nice if they were not quite that high
Dirty_Mounds at a glance this looks very favoured for Aeon/Seraphim I'd be very doubtful about including this
-> not enough info to say but remove if too favoured
Jagged Subsidence the cliff in the middle causes bombers to miss/bomb themselves
-> smoothen cliff
Moonshine has this bloody annoying mist/cloud that keeps hampering your vision
-> live with it