Blodir wrote:I respect that u guys are trying to have this elaborate map picking process with integrity and stuff. But clearly there's issues since it's not just me complaining.
Yeah mountain I'm sure it feels like I'm just picking my favorite ice cream like u said, and I guess to a certain extent that's what it is, but hear me out. I want every map to have a comparable skill floor & ceiling. I think the maps should be somewhat visually pleasing. I think the major gameplay elements such as reclaim and mex count should be somewhat consistent. I want maps to enable a reasonably diverse set of strategies and tech choices. I think maps should be balanced between all the races. I want every map to be visually consistent in a way that even if you are playing the map for the first time you wont be caught offguard by strange terrain that is not easy to identify. I think all maps should be consistent in terms of game mechanics (no aperture, no crazyrush, no old speed icemap).
Where to draw the line with this? I really don't understand why it's that difficult. It's clear that there's a set of standard maps that hardly ever get complained about: syrtis, loki, palms, craftious, theta, forbidden pass, twin rivers, roanoke, white fire etc. And then there's maps that get a lot of complaints like haven reef, daroza, crazyrush, high noon, melancholy hill. There's a lot of new maps that fall somewhere in between like that new morax map or abhor. Eg. Abhor has a comparable number of mexes to most standard 10x10 maps, it has 3 (or more depends how u look at it) attack paths and in general is fairly open. It's very obvious that this map falls within the standard category. Now look at stella maris 1v1: it has a lot more mexes than a standard map, it's also a 10x10 dropmap which has a high skill floor and can be kind of coinflippy. However its not super crazy. This map is certainly experimental but close enough to standard thay it could be considered for ladder. How about the dark heart? This map has had a lot of balance concerns with potentially sera and aeon being op on it, there's also a lot of reclaim wrecks with strange distancing. It's also a water acu rush map which is non standard. Matches on it are unlikely to reach a later stage because of sheer power of t2 navy on a map like this. The bottom island also adds to the coinflippiness. I think this map is a bit too out there for ladder !
You literally just described the same proces what the ladder team has done:
(can't see average score since i sorted on my name and that broke the doc)
also you haven't drawn any line aside from "enough people have to like it" which isn't a clear line at all.
Morax wrote:Farmsletje wrote:Maybe if you calmed down and and tried to engage in a conversation seriously instead of starting accusing us for all kinds of different things you could actually get somewhere
I tried to set up meetings with ladder team a few times now, but it's always ignored, or some excuse is made.
Hold to your word for once and I'll calm down.
What word did i not hold unto? Please explain
Also i don't know anything about a ladder meeting aside from that i heard it was supposed to happen after it was supposed to have already happened.