keyser wrote:you don't fix an issue by creating another issue.
rating from ladder influencing the "global rating" was an horrible thing.
The "global rating" is already completely fucked with people playing only same map all the time (no need to make the global rating even more unreliable), so i guess we can't just unrate the custom 1v1 so we have to stick with 1v1 being a way to get over-rated for teamgame too.
Easy stacking that nobody notices. If you have 2 players with similiar rating you just go to their replays. You put the one with ladder in your team and the one with gap in enemy team. Balance number stays same, but you get superior player. Funny thing that this logic applies even to some 2k players...
One knows how to make units, play everything, do his own scouting, air, power and take map control; other may start t2 mex before 2d factory, flood your chat for e, poke air player everytime scout passes his base and whine about his team when he dies. Will you need 2d guess to know who is who?
Currently ladder players end up hardly underrated. Just going to throw a couple names i heard this week: Blinchik(1600/1800); frodon (1100/1500); SYSTEM_FAILURE(1) GodKngXerxesNoob(1500/2000). Sure may be they are not as good at team games as they ladder rating says, but they are better than their global rating say and when you play 1v1 or 2v2 you are likely to trust the ladder one.
uteten wrote:2. expanding the range from which to get their first opponent from 1200-1400 to 1000-1600 fe. (please note that im strongly arguing against my own interests here since i am 1500 and these games just suck)
Be top 100 ladder, but still rage from getting 0s? No, thanks, that would only hurt ladder in the rating area where we don't have a lot of players already. Personally i thought getting 1500+ in ladder is the number 1 goal in order to not get new players against you and not waste time on them. Sure the rating range should be expanded, but not 1000-16000, but rather 500-1100 where we the majority of our player base and most ladder games happen.
uteten wrote:Regarding the second point, I fail to understand why loosing your first games would take a hit at your motivation. It didnt affect me back then. Who on earth joins FAF as a new player, queues up for the first game and thinks: 'Oh yea, I have a decent change of winning!?' Of course you gonnna loose! Its the same in any other gaming community which has a rating system. Do you actually believe lowering the starting rating would fix this? A new player; a truely new player and not some 'old GPG pro' horseshit wont see the difference and quality in playstyle between a 1000,1200 and 1400 rated player. The only reason i can think of that would make lowering the starting rating useful, is that it would take fewer games to get to you real rating and a low enough deviation, thereby reducing the number of losses you have to endure. But I dont know enough about the rating system to know if this is actually true.
Ladder says "the player of
your skill is looking for game". So if you are going to ladder for first time, you'd likely to expect somebody who is new to this game either. Leaderboards show 5400 players in ladder rated 0+. Yet from all that amount only 470 of them are 1.1k+. Ladder should not bother these players with newbs and match those with remaining 4930.
When i came to FAF i thought i'd be placed against noobs first and get some easy rating since i watched TA4life channel and knew a lot of things about the game. Was a surprise to see 1500 even though 1500 wasn't a lot at that moment since we had much bigger ladder player base in 2013.