Hey all,
The first tutorial has been published ready for beta testing and feedback in the OP. Please let me know what you think.
Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
Wesmania wrote:Heaven dropped me a link to his tutorial playlist, might be of use:
https://www.youtube.com/playlist?list=P ... fn6i6ipnaS
FtXCommando wrote:
need to give him some time to blossom into an aids flower
JJ173 wrote:I'm assuming a slight modification to the tutorial tab will allow players to launch these scenarios like coop?
Wesmania wrote:Right now the only place from which the game is run is a handle_game_launch method in _clientwindow.py, which reacts to a message sent from the server. Auto lobby launching from ladder is hacked in there, and there are also some connectivity checks and extra arguments which are unnecessary or undesired for a locally launched game. That would have to be refactored. Also, we'd have to check if a game launching doesn't cause any undesired side effects, since other parts of the code may expect every launched game to be an online game (and try to do stuff like reporting game results, for example).
We'd also need a delivery method for the scenarios. I guess we can leverage mods for this, the same way it's done for the coop "mod".
Wesmania wrote:Coop is implemented through a "coop" mod. We can add a similar "tutorial" mod that can work its magic in a similar way. I think there won't be trouble integrating this into the client, and the delivery method is already there.
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