Forged Alliance Forever Forums
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Downlord wrote:@biass
It started with me suggesting Dstojkov to contribute to FAF instead of working on his own thing. Then Jackherer came up with many wrong claims about FAF, to which I was replying to in this post. This post isn't as much about Dstojkov's lobby rather than it is to explain to jackherer why things in FAF are like they are, and that it is not as bad as he (and various other people) thinks it is. I should've chosen a different title, I guess.
It's not about "my thing is better then urs". It just makes me sad to see someone with programming skills and his endurance working for 4 years on a project only so that nobody has any interest in it, and probably will never have (at least, far from a critical mass of people). If that effort was put into FAF instead, he could've contributed a lot by now and we could progress faster. Where would we be if we had 10 developers, each one working on their own isolated system? We are too small, and thus need to work together. Every man counts.
@TheKoopa a new system won't fix the skill problem, either.
Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
dstojkov wrote:If the decision makers officially allow and publish a 3599 featured mod, first it will be a sign of good will and justice to make the old player's claim be acknowledged second I will envolve myself to work on a community based fix bugs mod( no balance change)
IceDreamer wrote:You need to dispel that illusion mate. Some things are opinions. Some things are not.
IceDreamer wrote:The FAF platform (Server/DB/Client) is both more stable than ever before, more stable than GPGnet was, and is more stable than your own system (at the present time).
PhilipJFry wrote:you might wanna start with getting a regular sim mod that works like 3599 in terms of balance
whether or not it will become a featured mod is a different issue entirely
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