Forged Alliance Forever Forums
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PsychoBoB wrote:I know it was discussed already but why not make treegroups unbreakable with deactivating collisions? Would this work automatically for all maps?
(BTW no collisions would be nice for engies too. I know discussed and rejectet as well but this would made some parts of the game simpler too without changing the overall mechanics. I think one of the arguments where that it looks weird but planes behave similar and there it's accepted... )
ZLO_RD wrote:and removeing collisions between engies and trees is also a weird move, it will allow for new kind of BS build orders with insane of amount tree reclaim AND for counter-builds with a goal of rushing scouts in and breaking tree groups. Breaking enemy trees is already a thing and even became part of metagame on setons (and maybe on open zeta), and if you make tree group reclaiming easyer people will rely on it, and breaking enemy trees would be even more effective cause of it.
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