Why FAF has been progressing slowly (renamed)

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Re: Why FAF has been progressing slowly (renamed)

Postby FtXCommando » 15 Nov 2017, 09:59

Tree groups are probably the most byzantine thing stated in this thread due to energy reclaim being difficult to plan for until you have a solid "feel" for the value of groups. However I'm not really sure how it could be changed without turning sentoners into FAF ISIS.
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Re: Why FAF has been progressing slowly (renamed)

Postby JoonasTo » 15 Nov 2017, 11:26

It's very simple actually, you just go around and fix every map in existence to only have groups of trees and remove the ones that break upon commander teleport at the start of the match.

It's just a hell of a lot of boring ass work.
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Re: Why FAF has been progressing slowly (renamed)

Postby PsychoBoB » 15 Nov 2017, 11:55

I know it was discussed already but why not make treegroups unbreakable with deactivating collisions? Would this work automatically for all maps?

(BTW no collisions would be nice for engies too. I know discussed and rejectet as well but this would made some parts of the game simpler too without changing the overall mechanics. I think one of the arguments where that it looks weird but planes behave similar and there it's accepted... ;) )
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Re: Why FAF has been progressing slowly (renamed)

Postby ZLO_RD » 15 Nov 2017, 12:13

PsychoBoB wrote:I know it was discussed already but why not make treegroups unbreakable with deactivating collisions? Would this work automatically for all maps?

(BTW no collisions would be nice for engies too. I know discussed and rejectet as well but this would made some parts of the game simpler too without changing the overall mechanics. I think one of the arguments where that it looks weird but planes behave similar and there it's accepted... ;) )


some maps have singular trees, or mix of singular and groups. You will have to change map to fix that.

in this context, no collisions means, no collisions between engies and trees, just making that clear, cause removeing collision between engies would be a pretty big change.

and removeing collisions between engies and trees is also a weird move, it will allow for new kind of BS build orders with insane of amount tree reclaim AND for counter-builds with a goal of rushing scouts in and breaking tree groups. Breaking enemy trees is already a thing and even became part of metagame on setons (and maybe on open zeta), and if you make tree group reclaiming easyer people will rely on it, and breaking enemy trees would be even more effective cause of it.
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Re: Why FAF has been progressing slowly (renamed)

Postby PsychoBoB » 15 Nov 2017, 12:26

ZLO_RD wrote:and removeing collisions between engies and trees is also a weird move, it will allow for new kind of BS build orders with insane of amount tree reclaim AND for counter-builds with a goal of rushing scouts in and breaking tree groups. Breaking enemy trees is already a thing and even became part of metagame on setons (and maybe on open zeta), and if you make tree group reclaiming easyer people will rely on it, and breaking enemy trees would be even more effective cause of it.

I would remove tree collisions for all units. So breaking tree groups isn't longer a thing neither for me nor my opponent.

(Have you played test games without engie collision? What would be the big impact? Sure, clumps of engies would be much more vulnerable to e.g. bombers.)
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Re: Why FAF has been progressing slowly (renamed)

Postby speed2 » 15 Nov 2017, 12:32

I'm pretty sure that tree groups is not Why FAF has been progressing slowly

I sense the end of this thread, looks like everything that was on topic was said (or lost among the tree groups)
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