SpoCk0nd0pe wrote:Yes, but there where also a good amount of people heavily defending the idea. I know about the tree group change and I got really excited about it when I read the beta patch notes. I was disappointed the change was cut (and I stopped playing shortly thereafter).
I'm certainly not against reclaim and I'm certainly not against the eco management part of SupCom. Those are core elements of the game. Area commands and removing tree group breaking are simple ease of use features in my eyes.
I would really love more change in that direction. But I think the discussion is getting way too much into the intricacies of pros and cons of the changes I would like to see (and others really don't want to see), derailing the thread. So I will try to stop perpetuating that topic.
Well it's worthwhile to discuss because your concerns and wants are what makes the game development go a certain way.
If people don't want intricacies in reclaim capability (one person's ability to use hot keys, move commands, etc to efficiently grab reclaim without 'breaking') then it greatly affects a lot of things.
In its defense, though, I must tell you that it probably is a lot easier than you think. I got some training from people on how to properly so this; it changed everything for me.
Chances are you haven't pursued advanced hot keys, methods, etc. This is of course an assumption, but most people I talk to about it give me the response "oh, I didn't know about that..."
My problem with your request and support of easier reclaim is that there is some naive thinking going on. People far too often share onions and "facts" with a lack of knowledge for me to take it seriously.
Given that, have you watched speed2 reclaim tutorial or all for training?
It may be a bit dated in some aspects but highly recommended watch:
https://youtu.be/_uPjOxCTEng