Basically there is always 2 group in a community that have opposite view about the topic balance and their comprehension about the meaning of the concept adaptation
The first with the claim new balance change meta and force player to change continually with the perspective it will bring new game styles
The second with the claim learn basic and build up your strategy upon continually repeat same mechanism till you got better.
It is obvious that the first group is willing to disturb well know strategy in order for them to not learn the basic and thus with the disturbance factor hoping to win quickly. Basically they don t want to adapt and argue that the game is stacked because group two not ready/willing to adapt to something new.(everything that killed them is obviously OP: asking/crying for nerfssss)
The second in contrary want to build up something while testing what is rewarding what is not thus becoming better with games played and are not really happy when new balance tweak the strategies they have already learned and tested. ( they can bring good feedback on which strategy not enough rewarding and propose change/tweak to make it better : ask for buff )
If faf want to bring new players that will remain low skills for a long time and make older player leave strategy one
If faf want to consolidate and get better players strategy two. But it forces new players to learn ...
Not to mention that for competitive game play strategy one does not fit at all. Imagine every month chess got new pieces and change the way how the piece move ...
in a competitive point of view this is not realistic