Map Advertisement Submission

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Map Advertisement Submission

Postby JJ173 » 06 Jun 2017, 00:27

Hello Commanders!

As you're here, I assume you've seen the news post about the new map advertisements. I would just like to remind you to take the time to read the rules of map submissions before making your weekly submission.

SUBMISSION RULES AND REQUIREMENTS:
Spoiler: show
  • A max of 5 maps will be shown per post, anything between 2 and 5 is satisfactory.
  • I will post a map bundle advertisement every week (If I'm presented with a sufficient amount of maps)
  • It's a first come, first serve basis. If you want your map advertised, come to me ASAP.
  • Maps will only be advertised once. Any submission of a map that has already been advertised will be skipped.
  • Users must provide a poster or a decent quality thumbnail of their map and a description of the map itself, I'll also need a map name.
  • I will not advertise any knock-offs of existing maps.
  • Coop campaign maps are included.

Map posts will be added to the news every Monday at 6PM GMT.

Remember it is a first-come, first-server basis. Please do not be disappointed if your map does not appear at first.

Map advertisements will also appear on the FAF Social Media, which will boost the attention brought your maps :)

For those who haven't liked our Facebook page, you can find it here.

Maps can be submitted in a number of ways
  • You can submit a map in the replies below
  • You can PM me on the forums, Discord or through the FAF Client
  • You can submit a map through the Facebook page a post or PM
Do not spam me with your submissions, I will get to them as quickly as possible.

I wish you all the best of luck with your creations :D!
Last edited by JJ173 on 06 Jun 2017, 01:00, edited 1 time in total.
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Re: Map Advertisement Submission

Postby Lieutenant Lich » 06 Jun 2017, 00:57

I could try to make short vids of each map and post them on YouTube... like review a game on that map, show how it turns out...
Don't complain about that which you aren't willing to change.

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Re: Map Advertisement Submission

Postby H-master » 16 Jun 2017, 15:43

Hey I've made this map a while ago. It's called Madness -5-.

Madness -5-.jpg
Screenshots of the map
Madness -5-.jpg (978.47 KiB) Viewed 6133 times


I'll add some more explanation here later.

Edit:

Ah nice, it got advertised already. Thanks!

Let me give you the idea behind the map.

The map is designed to give you a lot of options. On almost every position you have to make choices. This should make every game unpredictable and improve the replay value. Teamwork is vital on this map. Let's take a look at the different positions from left to right.

Naval pos 1:
This is the most traditional spot, find a balance between defending your vulnerable co-navy player and attacking the enemy or civilians.

Naval pos 2:
This is the least traditional spot. You'll spawn in the water. Where do you send your acu? Do you focus on navy or land? Where do you even start with?

Air pos:
There is no land route to this position so you'll have all the time to focus on air. And you'll need it, because there are a lot of acu's to protect.. or snipe. You'll have to reach your outside mexes with a transport. You can land close to your opponent's base and make an annoying tml aa firebase. Final tip, give some engies to teammates, so they can build their energy inside your fortress.

Land pos 1 en 2:
This side of the map is very open, and your mexes are scattered. You'll have to fight for map control, but you can't be everywhere at the same time. So choose where to send your army and acu. Fight for the mountain, or the mexes next to the mountain, raid your enemy mexes, or take out the civillians pd's and get a nice mass boost.

Finaly, the map starts with a battle between the top team and bottom team, but after one side is won by one team, and the other side by the other team, it becomes a battle between left and right with the air players sitting in the middle.
Last edited by H-master on 20 Jun 2017, 02:18, edited 1 time in total.
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Re: Map Advertisement Submission

Postby KeyBlue » 16 Jun 2017, 20:14

Not sure if this is the right place to say this. (remove post if it is)

H-Master,

Poster looks good. Maybe use a different font color, it's a little hard to read.

More importantly though.
I suggest you do some small improvements to your map before it gets advertised.

At least fix this :

Height map, texturing, decals, .. could also be improved but that would require a lot more work and time.
For example: everything is very spiky and its not very clear which area's are passable and which are not.
If you really want to commit more time to improve it, then I suggest you contact some experienced mappers.
Ask PC Tokyto and he'll introduce you to the right people.
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Re: Map Advertisement Submission

Postby Farmsletje » 16 Jun 2017, 20:33

I heard someone by the name of bread made a lot of good maps
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: Map Advertisement Submission

Postby Exotic_Retard » 16 Jun 2017, 20:40

Farmsletje wrote:I heard someone by the name of bread made a lot of good maps

damn right you did!

Image
I made the terrible mistake of voting for Tokyto_
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Re: Map Advertisement Submission

Postby Morax » 20 Jun 2017, 15:53

JJs are you going to have some people at least check a map a little before submission is accepted?
Maps are important for FAF!

My Map Design & Feedback Thread
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Re: Map Advertisement Submission

Postby JJ173 » 20 Jun 2017, 17:28

Morax wrote:JJs are you going to have some people at least check a map a little before submission is accepted?

Yes, why? Has there been a problem with the past advertisements?
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Re: Map Advertisement Submission

Postby Lieutenant Lich » 22 Jun 2017, 21:25

Sooo... back to my suggestion on reviewing maps... do you want me to do that or nah?
Don't complain about that which you aren't willing to change.

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Re: Map Advertisement Submission

Postby Morax » 23 Jun 2017, 15:25

Lich, I say let JJs do his thing here. He's been very helpful and open with a community mindset.
Maps are important for FAF!

My Map Design & Feedback Thread
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