I'm sorry I came to play Supreme Commander: Forged Alliance not Supreme Blackops: Revenge of the ACU
It should stay what it is now: a cool extra
Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
BenDover wrote:If a mod is popular enough there will be players to fill the lobbies, why should there be an exception for this particular mod? The game should be as stock as possible, if I want a mod I'll install it myself.
CSI wrote: Because this mod doesn't change the gameplay of people who don't choose the nomads.
CSI wrote:BenDover wrote:If a mod is popular enough there will be players to fill the lobbies, why should there be an exception for this particular mod? The game should be as stock as possible, if I want a mod I'll install it myself.
Because this mod doesn't change the gameplay of people who don't choose the nomads.
And actually, there is no popular mod on FAF, I have never seen a Nomads or BO game which wasn't full of newbies. You all say it's not SCFA anymore but it is. You can say that for Total Mayhem or some other unbalanced unit pack but Blackops, BrewLAN and Nomads are more balanced than the original SCFA given by GPG. Thanks to all the FAF patches we have a quite balanced game but don't use "the developpers" as a graal. The only difference between GPG developpers and modders is that one is paid and not the other.
So start by joining Nomads games before classifying it as unbalanced.
What I suggest is to add it in the basegame, then add an option for the host to enable them or not, both cases being ranked.
BenDover wrote:If a mod is popular enough there will be players to fill the lobbies, why should there be an exception for this particular mod? The game should be as stock as possible, if I want a mod I'll install it myself.
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